?_Eÿÿÿÿáç5,lFò”4Drinking Games/&;)z4¹æÓâV&Ä&;ÿÿ ‹ ÿÿÿÿ|CONTEXT²ß|CTXOMAPÌ|FONTË|KWBTREETÏ|KWDATAÌ|KWMAPCÏ|SYSTEM|TOPICt|TTLBTREEƒ×ér»Ð Ž0‰^ÀŒFÂ&ÇŽF &‹u‹FÄ‹VƉFÞ‰Và&‹M &‹]+ÈÚ‰~¼ŒF¾;Nu ;^u¸ë+À‰FöÄ^¼&‹G&‹W ‰Fò‰Vô=ÿÿu;Ðué†9V}é~9FsétVRP+ÀPš&ÌÅ;Fòtéº;Vôté²VFæP¸™RPšì#DÆ=té™ Òté’‰vî‹Fê‹Vì‰Fü‰Vþ=ÿÿu;Ðu锋Fü‹Vþ9V}é†9Frƒ~öt‹Fò‹Vô‰Fø‰Vú~ÖvæŒÐŽÀ¥¥¥¥‹Fü‹Vþ‰Fò‰VôÿvîRP+ÉQš&aÆ;Füu$;VþuÿvîFæP¸™RPšì#HÇ=u ÒuéqÿŽ0&¡˜^‰Fº Àué=Ä^À&‰é4‹Fü‹Vþ‰Fâ‰Vä‹F‹V‰Fê‰VìÇFð‹Nò‹^ôNæ^è;ÈuP;ÚuL‹Fæ‹VèFÞVà‹Fò‹Vô‰F‰Vƒ~öt3Fæ‹øvÖ¥¥¥¥‹Fø‹Vú‰Fò‰Vô=ÿÿu;Ðt¸ë+À‰Fð‹vîë*ÇFðëô‰Fü‰Vþ‰Fâ‰Vä‹F‹VÄ^ &‰G&‰W ÇFðƒ~ötZVÿvÿvš¨&·ÇÄ^À&‰ Àtég‹~ ‹F‹VŽF &‰E &‰Uƒ~òÿuƒ~ôÿuŽF &ÇEÿÿ&ÇE ÿÿé·ÇFêÿÿÇFìÿÿé©‹F‹VFÞVà;FüuX;VþuSVRP+ÀPš&ØÇ;Füté®þ;Vþté¦þVFÎP¸™RPšì#È=téþ Òté†þ‹F΋VÐFÞVà‹FÒ‹VÔ‰Fâ‰VäVÿvÿv+ÀPš&/È;FtéWþ;VtéOþVFÞP¸™RPš¼$sÃ=té6þ Òté/þƒ~ðt?Vÿvôÿvò+ÀPš&tÈ;Fòtéþ;Vôté þVFæP¸™RPš¼$ðÄ=téñý ÒtéêýÄ^ &€OÄ^À&Ǹë&Ž0&¡˜^»Ð Ž0‰^ÀŒF Æ—Æÿÿÿÿ 9ÿÿÿÿE1- ÿÿÿÿÿÿÿÿÿÿÿÿE9 Contents4 y# €"€€‚ÿDrinking Games&EŸ# €€€‚ÿF[yåë ¤·€„Aã’€‰€ƒã5²åÿÉ `}€„Aã!øT€‰ƒãB—Ãωƒãl¡¼u‰‚ã¯Ø‰ƒãVYd‰ƒãŠ˜°m‰‚ãO²†‰ƒã™åÌ(‰ƒã‘D‰‰‚ã0¬e‰ƒãö ‰ƒãÏ2z"‰‚ã1Ý|‰ƒãr´-\‰‚ã -≃ãÞõ‚¿‰ƒã OA‰‚㜅E‰ƒã4¾E‰ƒãÂQ+‰‚ãÒÀ¹‰ƒãeü»‰ƒã*, ‰‚ÿParty_of_FivePeanut_RacesPennies_in_a_PitcherPeuchrePursuitQuantum_LeapQuartersQueensQuestionsRed_and_BlackReservoir_DogsRoxanneRudolph_the_Red_Nosed_ReindeerShotgunSimpsonsSink_the_BattleshipSixesS*M*A*S*HSmileSnapSouth_ParkSpeed_QuartersSpinners—ÿø–˜ þ€ÿ€„AãÛh‹€‰ƒãäœ÷‰ƒã¼k‹‰‚ãXÒœ‰ƒã×ð‰‚ã 6®‰ƒã…ø‰ƒãŸÛ† ‰‚ãQÍ&Ö‰ƒãé÷ô`‰ƒã{aTp‰‚ã e¦‰ƒãµß•㉃ã>$2R‰‚ãú³4Љƒãø6³¢‰‚ÿStar_TrekStar_Trek:TNGStar_WarsStar_Wars_Drinking_Game_for_MormonsStrange_BrewSuck_and_BlowSuper_QuartersThree_ManThumperTV_CharactersTwenty_One_AcesThe_TowerUp_and_Down_the_RiverVikingWhales_TalesWhoville&ÿ¼# €€€‚ÿ};–9 B R€w€€€€€ ‚€‚€ €€ ‚‚€€ ÿOriginally found at: http://www.seas.upenn.edu/~paulwild/dgames.html,Internet Bartender's Guide - Drinking Games, modified by Andy Premaza (lhhf@iname.com) for use as a Windows Help File.Some games were also added by Nick Kramar.A bartenders guide can also be found at http://cutter.ship.edu/~ap4269.4¼m 1ùÿÿÿÿÿÿÿÿÿÿÿÿm 2 123+9 ˜ # €€€ ‚ÿ1-2-3švm 2 $ €ì€€‚‚ÿPeople roll a die in turn. The first to get a 6 names the drink. The second to get a 6 drinks it. The third, pays!8˜ j 1– ÿÿÿÿÿÿÿÿÿÿÿÿj ÔGAsshole- 2 — # €€€ ‚ÿAssholetKj ) €—€€‚‚‚‚‚‚ÿThis is a slightly more complex game, but very, very fun when mastered. This game requires a minimum of 5 people to play. High boot factor.The first hand of asshole is the establishing hand. This will decide who is the President, V-Pres, Normal People, and the Asshole for the next round.Approximately 6 or 7 cards are dealt to each player, depending on the number playing this can be higher or lower. The rank of the cards is as follows (most powerful to least powerful) 2, A, K, Q, ... 4, and 3. Some is chosen to go first and they play a card, the next person has two options:tJ— * $€”€P‘€:‚€‚ƒ‚ÿ1.to play a card higher than (but not the same) as the previous card.G Æ) "€<€P‘€:‚€ƒ‚ÿ2.or to pass on that turn. æß@' €Í€€‚‚‚‚ÿFor example, if a 4 is lead, a next player must play HIGHER than a 4, the next player has to play higher than that. A new hand starts when all players pass, or when someone plays a 2 (the most powerful card). The last person to play a card, leads the next hand.This proceÆß@2 eds until all players are rid of their cards. The first player out of cards is the Pres for the next round, the next out becomes the VP, the next players out are normal, and the last person out is the Asshole.ðÆöB' €á€€‚‚‚‚ÿHowever lets say that the person leading has two 5's, this person may play them both, then the next player must play two of the same card HIGHER than five; this player cannot play one card or three cards, only two. As well, three, or even four, of the same card may be lead. The only time a player may lay one card in a situation like this is if it is a two (the power card); a single two, beats everything, and the hand ends followed by a new lead.The roles for each player are as follows:i@ß@_E) €€€‚‚‚‚‚‚ÿPresident: can make any player drink at any time, no-one may make the President drink but self. The Pres is the first player to start each round (benefits of power). And the Pres should never have to refill own beer.Vice Pres: can make any player drink at any time (except Pres), the only the Pres or self can make the VP drink. The VP goes second in each round.Normal People: These players can make each other drink as well as the Asshole. They play in the order they finished the previous round; first normal out follows the VP, second normal out follows first, etc..öBG' €€€‚‚‚‚ÿAsshole: for many reasons, this player is truly the Asshole. This player has to do all dealing of cards, all sweeping of cards after the hands, and can not make any other player drink. The asshole plays last in each round.A few recommendations, at the end of each round, the players should move seats in order to reflect the hierarchy, and proper playing order. Play your lowest cards first. Abuse the power when Pres or VP, but remember it will always come back to haunt you, especially when abusing the Asshole.G#_EÔG$ €F€€‚‚ÿPlay as many rounds as desired.7G H1¤ÿÿÿÿÿÿÿÿÿÿÿÿ HxIBarfly, ÔG7H# €€€ ‚ÿBarflyA HxI- (€)€€‚‚‚€€‚ÿThis simple game is based on the 1987 movie of the same name. Rent a copy of the movie, and every time the main character drinks, you drink. By the time you have finished the movie, you have completely forgotten the plot.(from Jessica Dennis - liebling@email.unc.edu )97H±I1mÿÿÿÿÿÿÿÿÿÿÿÿ±IåNBaseball. xIßI# €€€ ‚ÿBaseballß³±I¾L, &€g€€‚‚‚‚‚‚‚‚‚ÿSupplies: 4 shot glasses, beer, a quarter, and two teams of peopleDrinking involved: LOTS!Set up the four shot glasses in a row going away from home base (the designated shooting spot for the quarter). Each player on the visiting team takes turns shooting the quarter at the shot glasses. The first glass represents a single, the second a double, the third a triple, and the last a home run. Three strikes (misses of all shot glasses) and you are out. Three outs and the other team is up to bat. Game follows as regular baseball and runs are scored in the same way (except that you have to keep track of the runners on base in your head). Drinking happens in the following manner:O&ßI M) "€L€PÈ:‚H€‚ƒ‚ÿ·Fill the shot glasses with beer.kB¾LxN) €…€PÈ:‚H€ƒ‚ÿ·If a player makes the quarter into a shot glass (gets a hit), he must drink the contents of the shot glasses behind the one he made. For example, if he hits a single, he must drink the remaining three shot glasses full of beer. If he hits a triple, he only has to drink one. If he gets an out, he must drink all four.mE MåN( €Š€PÈ:‚H€ƒ‚ÿ·The opposite team must drink for each run the other team scores.9xNO1ŠÿÿÿÿÿÿÿÿÿÿÿÿO{Bat Beer. åNLO# €€€ ‚ÿBat Beer#üO{' €ù€€‚‚‚‚ÿHoly cow Batman, it's a drinking game about our campy antics. Grab some beer and tune in.BatBeer is played while watching a "Batman" moviLO{åNe (original 60's or those Michael Keaton ones), or the TV show, (original or 90's animated). Every time anybody says "bat"-anything, you take a drink. If Robin says "holy"-anything then finish your beer. If Robin is in really being "holy," you may want to change this to 5 gulps or so. If O'Reilly says anything Irish (original shows), then you chug an entire beer.@LO»1ùÿÿÿÿÿÿÿÿÿÿÿÿ»t‡Beat the Barman5{ð# €$€€ ‚ÿBeat the BarmanôÁ»ä‚3 4€ƒ€PÈ:‚H€‚‚‚€ ‚€ƒ‚ÿAnother game for the insane, very, very high buzz factor. As the story goes, nobody has ever won, lost or drawn.Some tips:·don't play it in a crowded bar (you may lose 'your' barman).‡_ðkƒ( €¾€PÈ:‚H€ƒ‚ÿ·Make sure the bar staff are friendly and can take a joke (very important to avoid a draw).\4ä‚ǃ( €h€PÈ:‚H€ƒ‚ÿ·Don't make any plans for the following morning.¹‡kƒ€„2 2€€PÈ:‚H€‚€ ‚€‚ƒ‚ÿ The steps are very simple :1.The drinker approaches the bar and orders a shot drink (whisk(e)y, bourbon, vodka, etc., etc..).‹cǃ …( €Æ€PÈ:‚H€ƒ‚ÿ2.The drinker pays for the drink with too much money (i.e. hand over a $5-bill for a $2 drink).qI€„|…( €’€PÈ:‚H€ƒ‚ÿ3.As the barman goes away to get change, the drinker shoots the shot.kC …ç…( €†€PÈ:‚H€ƒ‚ÿ4.When the barman returns with the change, go to step number 1.ŠZ|…q†0 0€´€PÈ:‚H€‚€ ‚€ƒ‚ÿThe game ends in a number of possible ways:·drinker falls over (Result: Bar wins).`8ç…ц( €p€PÈ:‚H€ƒ‚ÿ·barman punches drinker's lights out (Result: Draw).T,q†%‡( €X€PÈ:‚H€ƒ‚ÿ·drinker gets thrown out (Result: Draw).O'цt‡( €N€PÈ:‚H€ƒ‚ÿ·bar closes (Result: Drinker wins).8%‡¬‡1ÿÿÿÿÿÿÿÿÿÿÿÿ¬‡õŒBeer 99- t‡Ù‡# €€€ ‚ÿBeer 99O¬‡(Š1 0€=€€‚‚‚‚‚€ ‚€‚‚ÿAn interesting card game involving that "new" math. Mid level buzz factor. Supplies: people, beer, and a deck of cards.The object of the game is to play cards into a pile and have the value of the pile equal 99. You start off by dealing four cards to each player, then turn the top card over. Play goes around the circle with each person playing a card, mentally keeping track of total value of the pile.Special cards:King - Kept to avoid drinking or place drinking responsibilities on Someone else, usually used near end of game.ãÙ‡6Œ+ $€Ç€€‚‚‚‚‚‚‚‚ÿFour - used as a skip card when you have none to play, can also be used to skip drinking responsibilities goes.Tens - When in the 90's, this drops the value of pile by 10, otherwise its a regular card.Socials occur whenever the total equals a number ending in 9. Special socials on 69 and 71. On special you must drink twice.Whoever gets hit with 99 must drink 0.5 glass.After you play a card, draw another from the stack. When out of cards, reshuffle those already played.¿”(ŠõŒ+ $€)€€‚€ €‚ÿVariation: Instead of drinking the 0.5 glass, choose a card from the middle of the deck at the beginning of the game for the number of drinks.: 6Œ/1ÿÿÿÿÿÿÿÿÿÿÿÿ/ÃBeer 99 20 õŒ_# €€€ ‚ÿBeer 99 #2D/£2 2€%€€‚‚‚€ ‚€‚‚‚‚‚ÿA great game my friend taught me, you start off by dealing out 4 cards to each player (do not show cards) then you put the rest of the deck down turning the top card over.Special cards:King-(Kept to avoid drinking or place drinking responsibilities on (Someone else, usually used near end of game)Four-(used as a skip card when you have none to play, can also be (used to skip drinking responsibilities goes to next player)Tens-(used when approaching 99 or 98,97 only drops points by 10 (otherwise its a regular card)á®_Á3 4€]€PÈ:‚H€‚‚‚€ ‚€ƒ‚ÿThe object of the game is to reach 99 by£ÁõŒ adding up the amounts on the cards, you nall know how to add right? Well whoever throughs down the card that equals 99 the next person drinks, unless he or she has a special card King Hopefully, because then you can pick the person you want to drink.Socials:·Socials occur whenever the cards = a number ending in 9 Special socials on 69 (you know) and 71(69+2 fingers up the ass)M%£ÝÁ( €J€PÈ:‚H€ƒ‚ÿ·On special you must drink twice.=ÁÃ) €)€PÈ:‚H€ƒ‚ÿ·Whoever gets hit with 99 and must drink must drink 0.5 glass or whatever is preferable. Important: cards are held throughout game, only thrown cards are reshuffled, if you lose a card (throw one down and forget to pick one up, your screwed) Object: to get totally zooted.9ÝÁSÃ1xÿÿÿÿÿÿÿÿ ÿÿÿÿSÃ’ËBeeramid. ÃÃ# €€€ ‚ÿBeeramid¯ŠSÃ0È% € €€‚‚ÿBeeramid (rhymes with pyramid, go figga) is a game that involves a tremendous amount of drinking. Supplies: people, beer, and a deck of cards. A Beeramid (pyramid) of cards is constructed by placing a certain number of cards face down in a row (usually seven) as the base and building up until there is one card as the top of the Beeramid. The remaining cards are distributed as evenly as possible among the players. The dealer turns over the first card at the base of the beeramid and calls out the card value. Anyone who claims to have that card may give one drink to anyone else. That person may either drink or call the bluff by saying "bullshit". If the first person has the card after all, he shows the card and the victim drinks twice. If he doesn't have it, he drinks twice himself. Once a row of the Beeramid is completed, the first card on the next row is drawn, and every card now has the same value as its row. Each person with a card on the second row can give two drinks, on the third row three drinks, all the way up to the seventh row. All bullshit calls double the value of the row, of course, making them risky propositions as time goes on.ÁšÃñÊ' €5€€‚‚‚‚ÿIf someone has more than one of a card (say a five is drawn and someone has two fives in his hand) he can give both fives to the same person or split them up. He only needs to show both cards if both players call bullshit; if only one player calls bullshit he only needs to show one card.At the seventh row, if people are taking honest drinks, a bullshit call should result in about a full beer's consumption by SOMEBODY. For this purpose we usually buy a bottle or two of a heinous-tasting beer (your choice) to serve as the "Penalty Beer". Anyone losing a bullshit challenge on the seventh row must finish the Penalty Beer without taking it from his lips... ¡}0È’Ë$ €ú€€‚‚ÿThis game has a surprisingly high intoxication factor, especially if played with eight levels instead of the usual seven.: ñÊÌË1“ÿÿÿÿÿÿÿÿ ÿÿÿÿÌË%ÎBeer Blow/ ’ËûË# €€€ ‚ÿBeer Blow*ÌË%Î) €€€‚‚‚‚‚‚ÿAnother very simple game (the best kind) with a high buzz factor. Supplies: people, beer, deck of cards, empty bottle.The deck of cards is placed on the empty bottle. Each player blows cards off the deck on the bottle in turn. The one who blows the last card off the bottle has to drink one glass of beer.Variation: If somebody spots an ace among the cards a player blew off - that player has to drink once. So if someone blows down a bunch of cards and two aces are visible that person would drink twice.: ûË_Î1ÿÿÿÿÿÿÿÿ ÿÿÿÿ_ÎFBeerchesi/ %ÎŽÎ# €€€ ‚ÿBeerchesi¬…_ÎF' € €€‚‚‚‚ÿAn adaption of the game Parcheesi. If you already know how to play, it's just as easy. If you don't know, learn. Supplies: people how want to play Parcheesi, the game itself, and some brew. Low-mid buzz factor.Play the game as usual, if you get sent back, or cannot move, take a drink. It's that easy. Good with two players, eaŽÎF%Îch player taking two sets of pieces on opposite corners.: ŽÎ€1ÿÿÿÿÿÿÿÿ ÿÿÿÿ€KABeerchess/ F¯# €€€ ‚ÿBeerchessÙ€¶. *€³€€‚‚‚€ ‚€‚ÿBeer Chess is chess played with beer as the pieces. Beer chess is the unification of the intellect with the inebriated. Beer chess is stimulating brain cells as you kill them. Beer chess was created during a weekend retreat at the McEnaney Estate in Jackman, Maine, thus making Jackman, Maine the Beer Chess capital of the universe.PLAYING THE GAMEBeer chess is played with beer, a lot of beer. One side uses Light Beer (white), the other side uses regular (black) of the same brands. (see list below) Our research and development team has concluded that one can expect a standard Beer Chess game to last up to five hours, assuming neither player passes out. Intermissions, however, may be declared on a bilateral basis.)ý¯ß, &€û€€‚€ ‚€‚ÿBOARD CONSTRUCTIONAs you may have realized, this game requires a big board. While beer chess boards are now commonplace in Jackman, in other places their availability is still limited. Again, our R+D team has arrived at a clever solution: bathroom tiles-large white bathroom tiles. Placed on a darker table at regular intervals, one can quickly construct a professional looking Beer Chess set. For and even cheaper board, cardboard coasters, available at most bars, serve as impromptu, portable boards.쬶Ë@ N€Y€PÈ:‚H€‚€ ‚€‚‚‚‚‚‚‚‚€ ‚€ƒ‚ÿPIECESWhite: Black:8 pawns: Bud Lights (8 oz can) Budweiser (8 oz cans)2 Rooks: Miller Light (12 oz can) Miller Genuine Draft (12 oz Can)2 Knights: Busch Light (12 oz Can) Busch (12 oz Cans)2 Bishops: Coors Light (12 oz Can) Coors (12 oz Cans)Queen: Michelob Light (Bottle) Michelob (Bottle)King: Bud Light (Bottle) Budweiser (Bottle)STANDARD RULES:1.When one moves a piece, one must sip from the piece moved.lDß7( €ˆ€PÈ:‚H€ƒ‚ÿ2.When one's piece is captured, one must drink the entire piece.nFË¥( €Œ€PÈ:‚H€ƒ‚ÿ3.Castling requires two sips: one from the King, one from the RookkC7 ( €†€PÈ:‚H€ƒ‚ÿ4.En passent requires only one sip (as in a standard pawn move)»’¥Ë ) €%€PÈ:‚H€ƒ‚ÿ5.When one's pawn reaches the eighth rank, and is exchanged for a queen (or other piece), one's opponent must drink the remainder of the pawn.‚Z M ( €´€PÈ:‚H€ƒ‚ÿ6.Once a piece is sipped, that piece must be moved. (taking back moves is not allowed)³ŠË  ) €€PÈ:‚H€ƒ‚ÿ7.One may take as long as one wants to drink a captured piece, but the piece must be quickly consumed when a second piece is captured.’jM ’ ( €Ô€PÈ:‚H€ƒ‚ÿ8.After each exchange of pieces, the players must toast each other's health with the exchanged pieces.c; õ ( €v€PÈ:‚H€ƒ‚ÿ9.When one is put in check, one must sip from the King.U-’ J ( €Z€PÈ:‚H€ƒ‚ÿ10.Passing out constitutes a resignation.`8õ ª ( €p€PÈ:‚H€ƒ‚ÿ11.A player may not go the bathroom before his move.V.J  ( €\€PÈ:‚H€ƒ‚ÿ12.When one is checkmated, one must drink:J!ª J ) "€B€P‘€:‚€ƒ‚ÿ1.The remainder of one's KingO& ™ ) "€L€P‘€:‚€ƒ‚ÿ2.The remainder of opponent's KingM$J æ ) "€H€P‘€:‚€ƒ‚ÿ3.The remainder of one's pieces.=™ #% €0€‘€€‚ÿ(That's a lotta beer):æ ]2 2€€P‘€:‚€‚€ ‚€ƒ‚ÿGENERAL HINTS:1.Take big sips out of pieces you expect to trade, when moving those pieces. This technique evenly distributes the amount of beer you will consume, and decreases the amount you will have to drink from that piece when it is traded or captured.V#Ü) "€¬€P‘€:‚€ƒ‚ÿ2.If you are a light drinker, avoid exchanges (especially if you are down a piece)c9]KA* "€s€P‘€:‚ÜKAF€ƒ‚ÿ3.Avoid sacrificing pieces for position. A sacrifice will only force you to drink more. Remember, in this game, you can be beating your opponent, not only by the fact that you have a greater number of pieces left on the board, but also by the fact that you have a greater number of surviving brain cells left.; ܆A1Mÿÿÿÿÿÿÿÿ ÿÿÿÿ†A˜CBeergammon0 KA¶A# €€€ ‚ÿBeergammon⻆A˜C' €w€€‚‚‚‚ÿAnother adaptation of board games, this one obviously to Backgammon. A pretty tame game, that just gets tamer. Supplies: you and a partner who wants to play Backgammon, the game itself, and some beverage. Low-mid buzz factor, depending on how fierce the competition is.Play the game as usual. Any time one of your pieces gets sent to the bar, drink. As well, each time you take a piece off the board, drink again. Pretty straightforward.< ¶AÔC1[ÿÿÿÿÿÿÿÿÿÿÿÿÔCóFBeer Hunter1˜CD# €€€ ‚ÿBeer HunterîÅÔCóF) €‹€€‚‚‚‚‚‚ÿThe rules are so easy, a drunk person could understand. All you need for this game is a sixpack, a box, and people to play it with you.Take one can. Shake it. Now I don't mean just shake it, I mean SHAKE the sucker! Till it's about to blow up. Then put it in the box with the others and mix them around (one person not looking) and then switch them around again (the other person not looking) Basically, nobody knows where it is.Now, one person picks a can, holds it to his/her head at an angle, and opens it. If it's not the one, s/he has to drink it. If it is the one, s/he gets a wet head and you can start all over or whatever. Then, if it wasn't the one, the next player takes one and tries. etc.: D-G1äÿÿÿÿÿÿÿÿÿÿÿÿ-G×JBeeropoly/ óF\G# €€€ ‚ÿBeeropoly{N-G×J- (€€€‚‚‚€ €‚ÿAn adaptation to the classic game of Monopoly, with a slight twist. Buzz factor is very high. Supplies: players, the game itself, and beer.The game is Monopoly, but no money is needed; players use beer instead. Each $100 = a drink (sip usually). The rules of money changing hands is a bit tricky. If a player owes money to the bank or another player, that player that owes drinks. If a player is owed money by the bank only (passing GO, for instance) that player must drink. (a variation is to have everyone ELSE drink when a player should collect money from the bank). All dollar values are rounded UP. (i.e. $2 for Baltic is still one drink). It's a social game, and extra rules should be added as needed. Buying property at the start of the game is the hardest part. But then again, imagine paying $2000 rent on Boardwalk with a hotel!9\GK1éÿÿÿÿÿÿÿÿÿÿÿÿK„Beerpong. ×J>K# €€€ ‚ÿBeerpongS,K‘M' €Y€€‚‚‚‚ÿJust like ping-pong, this can be played either in singles or doubles. Supplies: players, beer, and a ping-pong table (or make your own, described later).Each player fills a cup with beer and places it one paddle-width from the end of the table, in the center (or a paddle-width from the side for doubles). Hitting your opponent's cup earns you a point and requires the opponent to sip (5 sips to a cup). If you get the ball in your opponent's cup, you are awarded 5 points and the opponent must drink whatever remains in the cup (excluding the ball).%>K¶O% €€€‚‚ÿNo player may touch the ball prior to its hitting the table or a cup; if the ball hits a cup before hitting the table, it remains in play even after a single bounce on the table. A player may attempt to save a point after the ball hits a cup by returning it (provided of course the ball has bounced no more than one time). Multiple hits count only as a single point (exception: a ball hitting a cup and then bouncing inside the cup, or inside the partner's cup, counts as a 5-point inside-the-cup "poofter").›‘M„' €7€€‚‚‚‚ÿA number of house rules are commo¶O„×Jn - knocking a cup over is grounds for a penalty chug (but no points); ball may not be "auto-returned" via a fortuitous bounce off the cup, etc. The trajectories of the volleys should be high arcs, to keep things civilized (and to maximize your chance at a poofter).Travel hints: Beer pong nets can be created using some string, two chairs, and three or four paper towels.9¶O½1Nÿÿÿÿÿÿÿÿÿÿÿÿ½Ò…Beer Pot. „ë# €€€ ‚ÿBeer Pot' €Ý€€‚‚‚‚ÿAn incredibly simple game that will knock you out of your chair. Basic supplies: beer and people (as usual), plus a big pot, or pitcher.All players sit in a circle. Each player contributes one beer to the pot. One player starts drinking from the pot. This person can drink as much or little as s/he chooses. When done, the pot passes to the next player who does the same thing. The person who empties the pot is the winner. The person who drink immediately before the winner is the loser.Ò©ëÒ…) €S€€‚‚‚‚‚‚ÿThe loser must then put a beer in the pot for each of the players; then play starts again. Or a variation is that the loser puts in two beers, the winner zero, and everybody else puts in one.This is also a great game to be played in bars. Buy a big pitcher of beer. Pass it around. The loser buys the next pitcher.It is important that the pot/pitcher is big - it makes it harder to judge the amount of beer remaining.: „ †1tÿÿÿÿÿÿÿÿÿÿÿÿ †F‰Beer Race/ Ò…;†# €€€ ‚ÿBeer RaceÙ †>ˆ* "€³€€‚‚‚‚‚‚‚ÿThe rules are quite simple; potentially high buzz factor. As usual the basic supplies are people and beer.Each person starts with a full glass/mug/stein/tankard/cup of beer. Any beer will do, but preferably something quite inexpensive.All platers start drinking at the same time. To signal that you have finished you hold the glass *upside-down* above your head; if anyone does so then the other players must do the same whether or not they have finished drinking.á;†F‰' €Ã€€ €‚ÿIMPORTANT NOTE: It isn't required that you actually drink the beer before claiming to have won; the winner is the first person to invert their glass above their head regardless of whether they actually drank the contents.A>ˆ‡‰1 ÿÿÿÿÿÿÿÿÿÿÿÿ‡‰æŠBeers for Cheers6F‰½‰# €&€€ ‚ÿBeers for Cheers)‡‰æŠ% € €€‚‚ÿVery simple. Low-mid buzz factor. Grab a few beers, watch old episodes of "Cheers." Everytime Norm touches his beer, you must take a gulp of your beer. Anytime he actually drinks from the beer you must pound your beer during the entire time he is drinking.; ½‰!‹1rÿÿÿÿÿÿÿÿÿÿÿÿ!‹XBoat Races0 æŠQ‹# €€€ ‚ÿBoat Races1 !‹‚Ž' €€€‚‚‚‚ÿOne of those classic endeavors that leaves everyone wet and drunk. Very high buzz factor. Supplies: people and lots of beer.Have everybody divide up into two even teams. Each team lines up opposite each other, preferably down a long table, or just sitting on the ground. Fill each glass full of beer and place in on the table in front of each player. The players can not touch their glass before they are allowed. The first players on each team start the game by drinking all of their beer and setting the glass back on the table. When the glass touches the table the second person drinks his beer and sets his glass on the table. This continues until the last beer is gone. The first team to place their last empty glass on the table wins. Wins what you may ask? Nothing.Ö«Q‹X+ $€W€€‚€ €‚ÿAlternate version: each player has two glasses of beer. The race goes down the line and returns. That means the turn-around players have to drink two beers in a row.; ‚Ž“1`ÿÿÿÿÿÿÿÿÿÿÿÿ“ÁJames Bond0 XÃ# €€€ ‚ÿJames Bond1“Á+ $€ €€‚‚‚‚‚‚‚‚ÿJust put on a JaÃÁXmes Bond FilmEvery time someone says "James" drink twice.Every time someone says "Bond" drink twice.Every time someone says "James Bond" drink half a beer.Can be quite amusing, especially when our hero says "My name is Bond, James Bond"= Ã=Á1Ôÿÿÿÿÿÿÿÿÿÿÿÿ=ÁÔÈMille Bornes2ÁoÁ# €€€ ‚ÿMille Bornes¶=Á%Ã5 8€€PÈ:‚H€‚‚‚‚‚€ ‚€ƒ‚ÿThis game was created by Shari Simonds and Barry MitchellFirst, get a Mille Bornes card game from wherever you like to buy your toys. There are Mille Bornes games for the computer, but not everyone likes to play a drinking game with the computer. I do, and Barry might - I'll have to ask him, but some people don't.Roll!·Whenever you play a Roll card you must take one sip.ƒSoÁ¨Ã0 0€¦€PÈ:‚H€‚€ ‚€ƒ‚ÿHazards·Whenever a Hazard is played against you then you must take one sip.Ÿo%ÃGÄ0 0€Þ€PÈ:‚H€‚€ ‚€ƒ‚ÿSafety Cards·I'm talking about the Big Four - Extra Tank, Right of Way, Puncture Proof, and Driving Aced<¨Ã«Ä( €x€PÈ:‚H€ƒ‚ÿ·Whenever you play a safety everyone else takes one sip.‡_GÄ2Å( €¾€PÈ:‚H€ƒ‚ÿ·If it is a Coup Fouree then the person whose hazard you played against takes 2 extra sips.ûÒ«Ä-Æ) €¥€PÈ:‚H€ƒ‚ÿ·If someone gets all 4 safeties then as soon as the regular drinking is done everyone must take 4 sips to celebrate the event (or get drunker because they know they don't have a chance of winning the hand).yI2ŦÆ0 0€’€PÈ:‚H€‚€ ‚€ƒ‚ÿ200 Mile Card·When you play a 200 mile card you must take 2 sips.o?-ÆÇ0 0€~€PÈ:‚H€‚€ ‚€ƒ‚ÿEnd of the Hand:·Everyone who didn't win takes one sip.qI¦Æ†Ç( €’€PÈ:‚H€ƒ‚ÿ·If the winner had a Safe Trip then everyone else takes one more sip.rJÇøÇ( €”€PÈ:‚H€ƒ‚ÿ·If the winner won by Delayed Action then everyone takes one more sip.qI†ÇiÈ( €’€PÈ:‚H€ƒ‚ÿ·If any player was Shut Out they must guzzle the rest of their drink.k;øÇÔÈ0 0€v€PÈ:‚H€‚€ ‚€ƒ‚ÿEnd of the Game:·All who lost the game take 2 sips.> iÈÉ1ôÿÿÿÿÿÿÿÿÿÿÿÿÉÈËBouncing Ball3ÔÈEÉ# € €€ ‚ÿBouncing BallÌÉGË6 :€™€€‚‚‚€ €‚‚‚‚‚‚‚‚‚‚ÿA very interesting and imaginative game. Mid level buzz factor.Supplies: people, beer, and an imaginary ball.Everyone sits around a table. There are only three words that can be said: WHIZ, BOUNCE, and BOING. Someone starts by saying one of the words.WHIZ = the ball passes to next player.BOUNCE = the ball skips the next player and goes to the following player.BOING = ball hits wall and reverses direction.The penalty for errors is drinking.[EÉÈË& €¶€€ €‚ÿVariation: play with difficult words such as PERFIGLIANO, SCHWARTZ, and a players name.9GËÌ1‚ÿÿÿÿÿÿÿÿÿÿÿÿÌIBullshit. ÈË/Ì# €€€ ‚ÿBullshitEÌtÏ) €9€€‚‚‚‚‚‚ÿAnother mentally challenging card game that involves beer. High level buzz factor. Supplies: beer, people (not more than 6 for a good game), and a deck of cards.Sit in a circle, deal out the entire deck of cards evenly, or thereabouts, to each player. The object of the game is to get rid of all your cards. Starting with aces, the first player lays down the number of aces s/he has, stating the number of cards. EVEN if the player doesn't have any of the card, LIE.If someone thinks that you are lying, they say "Bullshit!" If that person is right, you drink an amount proportional to the number of cards in the stack; lots of cards already played = lots of drinks. However, if you were honest in your play and someone says "Bullshit!" that person ends up drinking the prescribed amount.É /ÌI) €A€€‚‚‚‚‚‚ÿPlay starts with aces, then goes on accordingly, through kings, then repeats back to aces.Oh, btÏIÈËy the way, if have to drink because of either being caught bullshitting or falsely accusing, in addition to drinking, you must also pick up all of the cards already played and add them to your hand.Play continues until someone runs out of cards. If you so choose, play could continue down to the last two players.5tÏ~1¨ÿÿÿÿÿÿÿÿÿÿÿÿ~ñBuzz*I¨# €€€ ‚ÿBuzzpE~+ $€‹€€‚‚‚‚‚‚‚‚ÿSimple game, low buzz factor. None the less entertaining when a good buzz is already attained. Required supplies: people, and of course, beer.Sit in a circle. The first player says 'one,' the next player says 'two,' and so on down the line. However, when someone reaches a number that is divisible by 7, s/he says "buzz."If the player misses a "buzz" when needed, or when an unnecessary "buzz" occurs, that player drinks.The obvious challenge is to see how high of a number can be attained; but this also means very little drinking. The known current record is over 1200.Ù®¨ñ+ $€]€€‚€ €‚ÿVariation: An honest "buzz" would change the direction of the circle. Or add '11' into the rotation and say 'Bizz' for divisibles of 11. In this case, watch out for 77.> /1þÿÿÿÿÿÿÿÿÿÿÿÿ/ï Cardinal Puff3ñb# € €€ ‚ÿCardinal PuffE /§% €A€€‚‚ÿI played Cardinal puff many times. The wording we used was slightly different. We said "Cardinal puff, may I begin?" and whoever was a cardinal would say "Yes, you may begin". Then you say: "I am drinking cardinal puff for the very first time tonight". I recall picking up the glass and only holding the pinky away from the glass. The second time, saying "I am drinking cardinal puff puff for the second time tonight" and holding the glass with the pinky and ring finger away from the glass. The third time, I said "I am drinking cardinal puff puff puff for the third and final time tonight". This time I held the glass with the middle, ring, and pinky away from the glass. The rest is the same as the previous poster's version (i.e. tapping the glass once, twice, three times, standing up, etc).U0bü % €a€€‚‚ÿWe got "bored" of cardinal puff and tried eagle puff. We would have to do the whole thing with one less "glug". Then we did "speed races" trying to go through the cardinal puff sequence without messing up and trying to beat the other players. The first time I played this game, I got all the way to the end and got dinged on not picking up the glass correctly when I was saying "Once a cardinal, always a cardinal". I recall we ran out of the liquor I was using and so they gave me some other concoction the 3rd time around- I quit after the 4th mishap :-)óΧï % €€€‚‚ÿIt's a fun game, but can be brutal if you don't have a lot of people playing (because you learn it by watching and listening to the ones before you, who inevitably mess up somewhere in the sequence...).= ü , 1Gÿÿÿÿÿÿÿÿÿÿÿÿ, 6Century Club2ï ^ # €€€ ‚ÿCentury Clubç, p+ $€Ï€€‚‚‚‚‚‚‚‚ÿThis is another straight forward simple game, the best kind.You will end up very drunk, very quickly if you play this. The necessary materials are: people, lots of beer, and a designated time keeper.Every minute for 100 minutes, each player takes a shot of beer (1 oz or 1.5 oz, you choose). At one oz, this equates to just short of nine cans of beer in just over 1.5 hours. That's a lot of beer.The game starts out slow, but in the later rounds you wonder where the time went.ÆŸ^ 6' €?€€‚‚‚‚ÿIt helps to have a timekeeper because otherwise, you tend to miss a few shots in there.Remember, not everyone makes it to 100. But if you do, feel proud.Cpy1mÿÿÿÿÿÿÿÿÿÿÿÿy BDazed and Confused86±# €*€€ ‚ÿDazed and Confused!îyÞ@3 4€Ý€PÈ:‚H€‚‚‚€ ‚€ƒ‚ÿGet lots of beers and a co±Þ@6py of Dazed and Confused. Whenever anyone says "man", drink. At certain points in the movie you must down a whole beer.These points are:·When Melvin says "You know us, we got a few sixers! You with us?"N&±,A( €L€PÈ:‚H€ƒ‚ÿ·Funneling scene at the moontower.pHÞ@œA( €€PÈ:‚H€ƒ‚ÿ·When Wooderson pulls into the fast food place "Alright, Alright..."qG,A B* $€Ž€€‚€€‚ÿContributed by Benjamin Wien (benjamin.wien@mail.cc.trincoll.edu)> œAKB1ÿÿÿÿÿÿÿÿÿÿÿÿKB(DDennis Miller3 B~B# € €€ ‚ÿDennis MillerªtKB(D6 :€é€€‚‚‚€ ‚€‚‚€€‚ÿAfter his network show got canceled, this game wasn't getting much action, but now you can get him on HBO. It's also possible to use one of his comedy tapes.What you do:Turn the sound off, make a pitcher of kamikazes, and every time he runs his hand through his hair you either have to do a shot or take off an article of clothing.(From richh@tigger.jvnc.net)5~B]D1ÿÿÿÿÿÿÿÿÿÿÿÿ]D>HDice*(D‡D# €€€ ‚ÿDice·]D>H' €!€€‚‚‚‚ÿQuite similar to, but not as involved as Three Man. Still, a high buzz factor. Standard supplies: beer, people, liquor, dice.Roll two dice. Anything that adds up to six (i.e. 2-4,5-1) or has a six in it (i.e. 6-1, 6-2, 6-2, 6-3, 6-4, 6-5), you drink a "good" gulp of beer. Any time you roll double 2s, 4s, or 5s you drink that many (2, 4, or 5) "good" gulps of beer (You can modify this to just one "gulp" on doubles). If you roll double 3s you are penalized twice, for getting doubles and adding up to six. Thus four "good" gulps (or 2 if you play the modified rules). The killer is double 1s or double 6s. For this you do a SHOT of your favorite poison (i.e. JD, Southern Comfort, tequila, etc). Lastly...you continue rolling until you get something that you don't drink on (i.e. 1-2, 1-3, 1-4, 1-5, 2-3, 2-5, 3-4, 3-5, 4-5). If you roll the dice off the table, you are also rewarded with a gulp of beer.> ‡D|H1Cÿÿÿÿÿÿÿÿÿÿÿÿ|HJDrop the Dime3>H¯H# € €€ ‚ÿDrop the DimeÒ­|HJ% €[€€‚‚ÿTo play this game you will need a cigarette, a glass, a napkin, and a dime. Unfold the napkin and place it over the mouth of the glass so that it will stay in place (may need to secure with tape or rubber band). Then place the dime in the center of the napkin. The object is to see how much of the napkin you can burn away, taking turns, with the cigarette. The player to cause the dime to drop consumes a full glass of beer.< ¯H½J1ÿÿÿÿÿÿÿÿ ÿÿÿÿ½Jò€Drug Dealer1JîJ# €€€ ‚ÿDrug Dealerè½JÿL) €Ñ€€‚‚‚‚‚‚ÿQuite a simple game actually, with a low-mid boot factor.This is a game to play while doing other things at a party. To play the game you need one playing card for each participant. You always need one King and one Ace, and a variety of numbered cards some low, some mid, some high, but just one card per player.The cards are dealt face down, take a quick peek. The person who gets the King is the cop, the person who gets the ace is the drug dealer, everyone else are bystanders.úîJO% €õ€€‚‚ÿIt is the drug dealers job to very, VERY discreetly wink at another player, this person while eventually say the deal has been made. At this time the cop identifies him/herself and tries to figure out who the dealer is. The cop chooses a player, if wrong the cop drinks the number shown on the card, and then chooses again, if wrong again, he drinks the number on that card. When the cop chooses correctly, the drug dealer drinks the NUMBER OF CARDS remaining NOT the total of the numbers on the cards.ÈŸÿLò€) €?€€‚‚‚‚‚‚ÿAfter that, the cards are redealt and the game goes on.This is a great game for when people don't feel like playing a game because it's the regular socializing that helps disguise aOò€Jny winks and keep the cop on his/her toes. However, it helps a lot if the players do sit in a circle while playing, and not spread around a room.Obviously if you want to increase the boot factor, play with high numbered cards.= O/1õÿÿÿÿÿÿÿÿ!ÿÿÿÿ/ç„Drunk Driver2ò€a# €€€ ‚ÿDrunk Driver¨/ „) €ÿ€€‚‚‚‚‚‚ÿThe rules for this are easy, there is a dealer and one driver. The dealer deals 6 cards (more for a greater challenge, less for an easy road) face down to the driver. The driver turns over a card and one of the following will happen:if the card is a non-face card or ace, nothing happens and the driver moves onto the next card.if the card is a face card or ace, the driver is dealt additional cards based on which card; Jack = +1 card, Queen = +2 cards, King = +3 cards, and Ace = +4 cards. As well, as being dealt more cards, the driver also has to have a drink for each additional card. (ace turned over - 4 cards and 4 drinks).Þ¹aç„% €s€€‚‚ÿThe game continues until the driver has successfully made it off the road (gone through all cards dealt). If the dealer runs out of cards, simply reshuffle the cards already played.5 „…1¹:ÿÿÿÿÿÿÿÿ"ÿÿÿÿ…tOE.R.*ç„F…# €€€ ‚ÿE.R.j>…°…, (€|€PÈ:‚H€ ‚€ƒ‚ÿIf Carter:·introduces himself as "John Carter" 1 drink H F…ø…( €@€PÈ:‚H€ƒ‚ÿ·acts like Benton 2 drinks wO°…o†( €ž€PÈ:‚H€ƒ‚ÿ·says something sarcastic about Benton 1 drink (2 if Benton overhears it) M%ø…¼†( €J€PÈ:‚H€ƒ‚ÿ·learns a new procedure 1 drink V.o†‡( €\€PÈ:‚H€ƒ‚ÿ·flirts with another med student 1 drink jB¼†|‡( €„€PÈ:‚H€ƒ‚ÿ·has an encounter in the ER with another med student 1 drink pH‡ì‡( €€PÈ:‚H€ƒ‚ÿ·has an encounter with another med student outside the ER 2 drinks S+|‡?ˆ( €V€PÈ:‚H€ƒ‚ÿ·gets it right the first time 1 drink K#쇊ˆ( €F€PÈ:‚H€ƒ‚ÿ·is woken up suddenly 1 drink X0?ˆâˆ( €`€PÈ:‚H€ƒ‚ÿ·is the victim of a practical joke 1 drink `8ŠˆB‰( €p€PÈ:‚H€ƒ‚ÿ·shows off in front of another med student 1 drink S+∕‰( €V€PÈ:‚H€ƒ‚ÿ·acts cooler than actually is 1 drink ’jB‰'Š( €Ô€PÈ:‚H€ƒ‚ÿ·crouches in hallway or outside hospital, holding stethoscope, after frustrating event in ER 1 drink A•‰hŠ( €2€PÈ:‚H€ƒ‚ÿ·gets some 2 drinks K#'гŠ( €F€PÈ:‚H€ƒ‚ÿ·gets some from a doctor chug T,hŠ‹( €X€PÈ:‚H€ƒ‚ÿ·flakes out on Gant (again...) 1 drink P(³ŠW‹( €P€PÈ:‚H€ƒ‚ÿ·gets drunk while on call 2 drinks yI‹Ћ0 0€’€PÈ:‚H€‚€ ‚€ƒ‚ÿIf Ross:·gets puppydog eyes while looking at Hathaway 1/2 drink {SW‹KŒ( €¦€PÈ:‚H€ƒ‚ÿ·visits Hathaway off duty at an inappropriate time and gets rejected 2 drinks ‚ZЋÍŒ( €´€PÈ:‚H€ƒ‚ÿ·visits Hathaway off duty at an inappropriate time and doesn't get rejected 2 drinks H KŒ( €@€PÈ:‚H€ƒ‚ÿ·sleeps with Hathaway chug b:ÍŒw( €t€PÈ:‚H€ƒ‚ÿ·makes a pass at someone other than Hathaway 1 drink a9Ø( €r€PÈ:‚H€ƒ‚ÿ·beds down with someone other than Hathaway 1 drink c;w;Ž( €v€PÈ:‚H€ƒ‚ÿ·gets reminded of the importance of true love 1 drink N&؉Ž( €L€PÈ:‚H€ƒ‚ÿ·rejects a woman's advances chug L$;ŽÕŽ( €H€PÈ:‚H€ƒ‚ÿ·calls social services 1 drink H ‰Ž( €@€PÈ:‚H€ƒ‚ÿ·says the word kiddo1 drink O'ÕŽl( €N€PÈ:‚H€ƒ‚ÿ·musses with child's hair 1 drink M%¹( €J€PÈ:‚H€ƒ‚ÿ·punches child's parent 1 drink ^6l#À( €l€PÈ:‚H€ƒ‚ÿ·does something to jeopardize¹#Àç„ his career 1 drink Y1¹|À( €b€PÈ:‚H€ƒ‚ÿ·does something to save his career 2 drinks S+#ÀÏÀ( €V€PÈ:‚H€ƒ‚ÿ·acts fatherly toward Charlie 1 drink X(|À'Á0 0€P€PÈ:‚H€‚€ ‚€ƒ‚ÿIf Greene:·says I'm in 1 drink K#ÏÀrÁ( €F€PÈ:‚H€ƒ‚ÿ·doesn't wear scrubs 2 drinks e='Á×Á( €z€PÈ:‚H€ƒ‚ÿ·tries to leave ER, but is held up by emergency 1 drink N&rÁ%Â( €L€PÈ:‚H€ƒ‚ÿ·actually leaves the ER 2 drinks [3×Á€Â( €f€PÈ:‚H€ƒ‚ÿ·says something encouraging to Carter 1 drink kC%ÂëÂ( €†€PÈ:‚H€ƒ‚ÿ·forgets an appointment because is too busy in the ER 1 drink c;€ÂNÃ( €v€PÈ:‚H€ƒ‚ÿ·(two if it's his daughter's birthday, and boo loudly) ]5ë«Ã( €j€PÈ:‚H€ƒ‚ÿ·hands off assignment to another doctor 1 drink P(NÃûÃ( €P€PÈ:‚H€ƒ‚ÿ·complains about his wife 1 drinks [3«ÃVÄ( €f€PÈ:‚H€ƒ‚ÿ·has trouble controlling his daughter 1 drink T,ûêÄ( €X€PÈ:‚H€ƒ‚ÿ·does or says something racist 1 drink M%VÄ÷Ä( €J€PÈ:‚H€ƒ‚ÿ·gets beaten up for it 2 drinks FªÄ=Å( €<€PÈ:‚H€ƒ‚ÿ·loses a patient 1 drink I!÷ĆÅ( €B€PÈ:‚H€ƒ‚ÿ·stands up for Ross 1 drink H =ÅÎÅ( €@€PÈ:‚H€ƒ‚ÿ·fights with Ross 2 drinks S+†Å!Æ( €V€PÈ:‚H€ƒ‚ÿ·goes on a double date with Ross chug ]-ÎÅ~Æ0 0€Z€PÈ:‚H€‚€ ‚€ƒ‚ÿIf Benton:·blows off Carter 1 drink Q)!ÆÏÆ( €R€PÈ:‚H€ƒ‚ÿ·blows off another resident 1 drink S+~Æ"Ç( €V€PÈ:‚H€ƒ‚ÿ·lets Carter do something new 1 drink T,ÏÆvÇ( €X€PÈ:‚H€ƒ‚ÿ·blows off a family obligation 1 drink uM"ÇëÇ( €š€PÈ:‚H€ƒ‚ÿ·actually makes it to a family engagement chug (half-chug if he's late) M%vÇ8È( €J€PÈ:‚H€ƒ‚ÿ·messes up a procedure 2 drinks O'ëLJÈ( €N€PÈ:‚H€ƒ‚ÿ·says something sarcastic 1 drink F8ÈÍÈ( €<€PÈ:‚H€ƒ‚ÿ·goes on a date 2 drinks =‡È É( €*€PÈ:‚H€ƒ‚ÿ·gets some chug tLÍÈ~É( €˜€PÈ:‚H€ƒ‚ÿ·shows some responsibility for his soon-to-be child 2 drinks and cheer ]5 ÉÛÉ( €j€PÈ:‚H€ƒ‚ÿ·muscles in on someone else's procedure 1 drink iA~ÉDÊ( €‚€PÈ:‚H€ƒ‚ÿ·brother-in-law (The Guy from Pulp Fiction) appears 1 drink M%ÛÉ‘Ê( €J€PÈ:‚H€ƒ‚ÿ·blows off head nurse 1/2 drink \4DÊíÊ( €h€PÈ:‚H€ƒ‚ÿ·says something kind to any ER member 3 drinks ]5‘ÊJË( €j€PÈ:‚H€ƒ‚ÿ·seems to actually care about a patient 1 drink uEíÊ¿Ë0 0€Š€PÈ:‚H€‚€ ‚€ƒ‚ÿIf Hathaway:·looks at Ross while he's not looking 1/2 drink P(JËÌ( €P€PÈ:‚H€ƒ‚ÿ·mentions suicide attempt 2 drinks ]5¿ËlÌ( €j€PÈ:‚H€ƒ‚ÿ·does some Mother Theresa-esque thing 1/2 drink WÌëÌ( €®€PÈ:‚H€ƒ‚ÿ·bounces from one doctor to another in order to assign patient to someone 1 drink I!lÌ4Í( €B€PÈ:‚H€ƒ‚ÿ·not in pink scrubs 1 drink f>ëÌšÍ( €|€PÈ:‚H€ƒ‚ÿ·makes a comment about scrubs, their color, etc. 1 drink ^64ÍøÍ( €l€PÈ:‚H€ƒ‚ÿ·helps out in the ER wearing a tank top 2 drinks H šÍ@Î( €@€PÈ:‚H€ƒ‚ÿ·is rude to Jeanie 1 drink BøÍ‚Î( €4€PÈ:‚H€ƒ‚ÿ·goes on a date chug _7@ÎáÎ( €n€PÈ:‚H€ƒ‚ÿ·alludes to her desire to become a doctor 1 drink M%‚Î.Ï( €J€PÈ:‚H€ƒ‚ÿ·kicks ass on the MCAT 2 drinks FáÎtÏ( €<€PÈ:‚H€ƒ‚ÿ·is held hostage 1 drink `8.ÏÔÏ( €p€PÈ:‚H€ƒ‚ÿ·befriends the person holding her hostage 2 drinks QtÏa0 0€¢€PÈ:‚H€‚€ ‚€ÔÏa焃‚ÿIf Jeanie:·gets in a "that's a nurse's job" fight with Hathaway 1 drink X0ÔϹ( €`€PÈ:‚H€ƒ‚ÿ·tells someone she's HIV positive 2 drinks `8a( €p€PÈ:‚H€ƒ‚ÿ·announces her HIV status to the entire staff chug F¹_( €<€PÈ:‚H€ƒ‚ÿ·goes on a date 2 drinks =œ( €*€PÈ:‚H€ƒ‚ÿ·gets some chug Z2_ö( €d€PÈ:‚H€ƒ‚ÿ·gets back together with Al 2 drinks, and booj:œ`0 0€t€PÈ:‚H€‚€ ‚€ƒ‚ÿIf Weaver:·fights with another ER doctor 1 drink X0ö¸( €`€PÈ:‚H€ƒ‚ÿ·(2 if she does it in front of the patient) ]5`( €j€PÈ:‚H€ƒ‚ÿ·is made fun of 1 drink (2 if she catches them) Z2¸o( €d€PÈ:‚H€ƒ‚ÿ·her voice comes out of the computer 1 drink L$»( €H€PÈ:‚H€ƒ‚ÿ·stands up for Jeanie 2 drinks P(o ( €P€PÈ:‚H€ƒ‚ÿ·kisses Dr. Anspaughs ass 2 drinks (»3% €€@µ€€‚ÿX, ‹, (€X€PÈ:‚H€ ‚€ƒ‚ÿIf Swift:·appears in a scene 1 drink c;3î( €v€PÈ:‚H€ƒ‚ÿ·makes a good comment regarding a med student 1 drink kC‹Y( €†€PÈ:‚H€ƒ‚ÿ·makes a sarcastic remark towards any ER Staff member 1 drink c;î¼( €v€PÈ:‚H€ƒ‚ÿ·makes a sarcastic remark towards Dr. Greene 2 drinks g?Y#( €~€PÈ:‚H€ƒ‚ÿ·contradicts any other ER doctor in re: treatment 1 drink K#¼n( €F€PÈ:‚H€ƒ‚ÿ·shows up in spandex 2 drinks (#–% €€@i€‚ÿh<nþ, (€x€PÈ:‚H€ ‚€ƒ‚ÿIf Morganstern:·tells Greene to control Ross 1 drink R*–P( €T€PÈ:‚H€ƒ‚ÿ·mentions the piano showroom 1 drink Z2þª( €d€PÈ:‚H€ƒ‚ÿ·shows up in the ER wearing a skirt 2 drinks nFP( €Œ€PÈ:‚H€ƒ‚ÿ·his family comes to the ER and serenades him with bagpipes chug (ª@% €€@ñ€€‚ÿ†ZÆ, (€´€PÈ:‚H€ ‚€ƒ‚ÿIf Jerry:·corrects someone that he is the "emergency services coordinator" 1 drink sK@9 ( €–€PÈ:‚H€ƒ‚ÿ·appears in a costume of some sort (Shakespeare, Santa, etc.) 1 drink I!Æ‚ ( €B€PÈ:‚H€ƒ‚ÿ·antagonizes Benton 1 drink i99 ë 0 0€r€PÈ:‚H€‚€ ‚€ƒ‚ÿIf Anyone:·asks Has anyone seen Carter? 1 drink V.‚ A ( €\€PÈ:‚H€ƒ‚ÿ·reports multiple gunshot wounds 1 drink ›së Ü ( €æ€PÈ:‚H€ƒ‚ÿ·mentions how little sleep they get (e.g. Anything more than 3 hours and I'm sluggish all day Benton) 1 drink „\A ` ( €¸€PÈ:‚H€ƒ‚ÿ·shows up inappropriately garbed (i.e. tailored labcoat, tuxedo, helmet, etc.) 1 drink EÜ ¥ ( €:€PÈ:‚H€ƒ‚ÿ·has sex in ER 2 drinks T,` ù ( €X€PÈ:‚H€ƒ‚ÿ·sleeps in ER (staff member) 1/2 drink Z2¥ S ( €d€PÈ:‚H€ƒ‚ÿ·plays Doom against another hospital 1 drink Fù ™ ( €<€PÈ:‚H€ƒ‚ÿ·orders a chem 7 1 drink N&S ç ( €L€PÈ:‚H€ƒ‚ÿ·orders O negative blood 1 drink @™ ' ( €0€PÈ:‚H€ƒ‚ÿ·says stat 1 drink kCç ’ ( €†€PÈ:‚H€ƒ‚ÿ·refers to the battle between clinicians and surgeons 1 drink |T' ( €¨€PÈ:‚H€ƒ‚ÿ·refers to the battle between nurses and PAs (physician's assistants) 2 drinks n>’ |0 0€|€PÈ:‚H€‚€ ‚€ƒ‚ÿIf:·Patrick, the guy with the helmet appears 1 drink kCç( €†€PÈ:‚H€ƒ‚ÿ·someone calls "Carter" something other than "Carter" 1 drink tL|[( €˜€PÈ:‚H€ƒ‚ÿ·a firefighter in full turnout gear (Including Helmet) appears 1 drink ‚ZçÝ( €´€PÈ:‚H€ƒ‚ÿ·a policeman appears 1 drink (2 if he turns out to be a wife beater, and boo loudly) uM[^@( €š€PÈ:‚H€Ý^@焃‚ÿ·the ER crew watches the scene of an accident on TV and prepare 1 drink hÝî@( €Ð€PÈ:‚H€ƒ‚ÿ·a member of the ER staff comes in on a gurney 1 drink (2 if they've inflicted it upon themselves) V.^@DA( €\€PÈ:‚H€ƒ‚ÿ·an elderly patient wants to die 1 drink ]5î@¡A( €j€PÈ:‚H€ƒ‚ÿ·defibrillators are used on a patient 1/2 drink a9DAB( €r€PÈ:‚H€ƒ‚ÿ·defibrillators are used on an staff member 1 drink qI¡AsB( €’€PÈ:‚H€ƒ‚ÿ·a gang member comes in as a patient, kicking and screaming 1 drink ^6BÑB( €l€PÈ:‚H€ƒ‚ÿ·a gang member pulls out a gun in the ER 1 drink d<sB5C( €x€PÈ:‚H€ƒ‚ÿ·a gang member attacks any employee of the ER 2 drinks P(ÑB…C( €P€PÈ:‚H€ƒ‚ÿ·any employee fights back 2 drinks ]55CâC( €j€PÈ:‚H€ƒ‚ÿ·a gang member has drugs hidden on them 1 drink mE…COD( €Š€PÈ:‚H€ƒ‚ÿ·Dr. Vuselich suspiciously drops someone from his study 1 drink º‘âC E) €#€PÈ:‚H€ƒ‚ÿ·there is a long litany of abbreviations (i.e.: "Get a CBC, chem 7, lytes, ABG, LFT, head CT, do a 500 ML D5W NS fluid challenge.") 1 drink sKOD|E( €–€PÈ:‚H€ƒ‚ÿ·a mental patient who forgot to take his/her lithium shows up 1 drink O' EËE( €N€PÈ:‚H€ƒ‚ÿ·the nurses go on strike 2 drinks ¬ƒ|EwF) €€PÈ:‚H€ƒ‚ÿ·you make the diagnosis before the ER staff does (nurses, med students, PAs, and doctors are disqualified from this item) chug,ËE£F& € €€‚‚‚‚ÿL&wFïF& €L€€€ ‚ÿAnd if you're watching re-runs....„X£FsG, (€°€PÈ:‚H€ ‚€ƒ‚ÿIf Lewis:·gets in an argument with another doctor 1 drink (2 drinks if resident) P(ïFÃG( €P€PÈ:‚H€ƒ‚ÿ·is alone and stressed-out 1 drink M%sGH( €J€PÈ:‚H€ƒ‚ÿ·flirts with Dr. Greene 1 drink V.ÃGfH( €\€PÈ:‚H€ƒ‚ÿ·goes on a date with Dr. Greene 2 drinks I!H¯H( €B€PÈ:‚H€ƒ‚ÿ·kisses Dr. Greene 2 drinks T,fHI( €X€PÈ:‚H€ƒ‚ÿ·is contradicted by Dr. Weaver 1 drink L$¯HOI( €H€PÈ:‚H€ƒ‚ÿ·is called "Big Susie" 1 drink X0I§I( €`€PÈ:‚H€ƒ‚ÿ·brings "Little Susie" into the ER 1 drink W/OIþI( €^€PÈ:‚H€ƒ‚ÿ·has Ross examine "Little Susie" 2 drinks `8§I^J( €p€PÈ:‚H€ƒ‚ÿ·has anyone in the ER watch "Little Susie" 1 drink Q)þI¯J( €R€PÈ:‚H€ƒ‚ÿ·talks about "Little Susie" 1 drink J"^JùJ( €D€PÈ:‚H€ƒ‚ÿ·smokes a cigarette 2 drinks Y)¯JRK0 0€R€PÈ:‚H€‚€ ‚€ƒ‚ÿIf Chloe:·is in a scene 1 drink `8ùJ²K( €p€PÈ:‚H€ƒ‚ÿ·steals/breaks/wrecks something of Susan's 1 drink ŒdRK>L( €È€PÈ:‚H€ƒ‚ÿ·smokes/drinks/eats bad food while talking about her baby 1 drink (2 if Susan calls her on it) a9²KŸL( €r€PÈ:‚H€ƒ‚ÿ·a boyfriend (doesn't matter which) appears 1 drink @>LßL( €0€PÈ:‚H€ƒ‚ÿ·is sober 2 drinks X(ŸL7M0 0€P€PÈ:‚H€‚€ ‚€ƒ‚ÿIf Deb Chen:·screws up 1 drink [3ßL’M( €f€PÈ:‚H€ƒ‚ÿ·screws up in the middle of a trauma 2 drinks b:7MôM( €t€PÈ:‚H€ƒ‚ÿ·screws up because she's an ambitious freak 2 drinks Y1’MMN( €b€PÈ:‚H€ƒ‚ÿ·screws up trying to one-up Carter 2 drinks ]5ôMªN( €j€PÈ:‚H€ƒ‚ÿ·says something negative about patients 1 drink Q!MNûN0 0€B€PÈ:‚H€‚€ ‚€ƒ‚ÿIf Bob:·appears 1 drink S+ªNNO( €V€PÈ:‚H€ƒ‚ÿ·performs a medical procedure 2 drinks&ûNtO# €€€‚ÿ; NO¯O1ÿÿÿÿÿÿÿÿ#ÿÿÿÿ¯O3„Fuzzy Duck0 tOßO# €€€ ‚ÿFuzzy Duck·¯O¢‚' €!€€ßO¢‚tO‚‚‚‚ÿA good get-to-know-ya kind of game. Simple supplies: people and beer. Low buzz factor. Not too bad of a game after everybody's had a few.Begin the game by saying "fuzzy duck" to the person to your left. That person then says "fuzzy duck" to the person on his/her left. This continues until someone decides to change the direction of play by saying "does he" (duzzy). "Does he" changes the direction and the phrase that is said. Not only does the direction change but the people must say "ducky fuzz." Now the game is going to the right with "ducky fuzz." The direction is then changed back by saying "duzzy." The words to say go back to "fuzzy duck."‘jßO3„' €Õ€€‚‚‚‚ÿAny screw-ups drink. After awhile when the mistakes are more frequent, it turns into, "Does he F**k?" or "F**k he does."Variation: the same player cannot say the same thing consequtively within the same round. i.e.: if player 1 starts with "Fuzzy Duck," and play comes back around to him, he must say "Does He" before being able to say "Fuzzy Duck" again.= ¢‚p„1m ÿÿÿÿÿÿÿÿ$ÿÿÿÿp„tÀFuzzy Duck 233„£„# € €€ ‚ÿFuzzy Duck #2Řp„h†- (€1€PÈ:‚H€‚‚‚‚ƒ‚ÿThis is a British drinking game called fuzzy duck. It's a good word type game which becomes much harder when pissed. The rules are quite straightforward , the players sit round a table or in a circle on the floor. Each participant has a drink in front of them, we like to do this using small glasses each with a very strong shot in it.The play commences as follows;1.one player is nominated to start.pH£„؆( €€PÈ:‚H€ƒ‚ÿ2.They either say "FUZZY DUCK" or "DUCKY FUZZ" the choice is theirs.›sh†s‡( €æ€PÈ:‚H€ƒ‚ÿ3.If the first player said "FUZZY DUCK" then the player on their left can either say "FUZZY DUCK" or "DOES HE".œt؆ˆ( €è€PÈ:‚H€ƒ‚ÿ4.If the first player said "DUCKY FUZZ" then the player on their right can either say "DUCKY FUZZ" or "DOES HE".ýÔs‡ ‰) €©€PÈ:‚H€ƒ‚ÿ5.If the second player in either direction repeats the first player then the play passes on to the next person round the table. They can say "FUZZY DUCK"/"DUCKY FUZZ" following the second player or "DOES HE".ÛˆŠ) €·€PÈ:‚H€ƒ‚ÿ6.The phrase "DOES HE" reverses the play around the group i.e.. switches clockwise for anti-clockwise or vice-versa. It also has the effect of changing the phrase so "DUCKY FUZZ" becomes "FUZZY DUCK" and vice-versa.Åœ ‰ÕŠ) €9€PÈ:‚H€ƒ‚ÿ7.Two people can say "DOES HE" one after another, this has the effect that the play carries on in the same direction as before and with the same phrase.2 ŠŒ) €€PÈ:‚H€ƒ‚ÿ8.There are only two more rules, you cannot say the same phrase twice in one session. If you said "DUCKY FUZZ" last time and the order of play means that you should say "DUCKY FUZZ" again you must say "DOES HE" so reversing the direction of play and the phrase.8ÕŠ?) €€PÈ:‚H€ƒ‚ÿ9.If anyone makes any form of mistake in pronunciation or in the order of play, i.e.. saying the same phrase twice, then a forfeit must be paid. Normally this consists of downing your shot in one, any mistakes in carrying out the forfeit can lead to further forfeits.èÀŒ'Ž( €€€‚‚‚ƒ‚ÿOK it sounds complicated but it isn't to bad if you try it. Below is a simulated game between five people (number 1 to 5 in a clockwise direction), player 1 starts.Player1. "FUZZY DUCK"ê??. *€Õ€@‘€€‚‚‚‚‚‚‚‚‚ÿ2. "FUZZY DUCK"3. "FUZZY DUCK"4. "DOES HE"3. "DUCKY FUZZ"2. "DOES HE"3. "FUZZY DUCK"4. "FUZZY DUCK"5. "FUZZY DUCK"1. "FUZZY DUCK".....Player one is at fault for saying the same phrase twice. They should have said "DOES HE".)'ŽtÀ% € €€‚‚ÿThe game works best if you start a session slowly and gradually build up speed. A session lasts until someone makes a mistake. A small tip watch your pron?tÀ3„unciation "DUCKY FUZZ" can quite easily become "F**K HE DOES" and "FUZZY DUCK" becomes "DOES HE F**K".8?¬À1ÿÿÿÿÿÿÿÿ%ÿÿÿÿ¬ÀÂGo Fish- tÀÙÀ# €€€ ‚ÿGo Fish·Ž¬ÀÂ) €€€‚‚‚‚‚‚ÿA very simple adaptation to the card game of the same name.Supplies: people, beer, and cards.Deal the game as you normally would. Anytime you ask for a card and are told to "go fish," you drink once. Everytime you have to give a card to another player, you drink twice, three times for face cards and aces. Everytime time you lay down a pair, your opponent(s) drink twice. It's that simple.?ÙÀÏÂ1çÿÿÿÿÿÿÿÿ&ÿÿÿÿÏÂwÅGuess the Note4ÂÃ# €"€€ ‚ÿGuess the NotetMÏÂwÅ' €›€€‚‚‚‚ÿAs many people as are interested can play, the more the merrier. A game for the more musically inclined. Low buzz factor. Supplies: people, bottled beer, and some musical instruments (piano is best).One player takes a seat at the instrument. The other players drink unspecified amounts of beer from the bottles. The first player blows a note on his bottle, as if playing a flute. The person at the instrument has 3 tries to repeat the note with the instrument. If repeated correctly, the first player drinks. If the person never matches the note, he drinks three and passes his turn.7îÅ1kÿÿÿÿÿÿÿÿ'ÿÿÿÿ®ÅâÇHi Bob- wÅÛÅ# €€€ ‚ÿHi, Bobà®ÅâÇ' €Á€€‚‚‚‚ÿSimilar to "TV Characters," another old style drinking game steeped in tradition. Mid-High buzz factor. Supplies: people, beer, and episodes of the original "Bob Newhart Show," or even "Newhart," if desperate.Simple rules: whenever anybody on the show says "Hi, Bob!", everybody calls out "HI BOB!" and takes a very generous drink of their beer. People on the show say "Hi, Bob" so often, that even the guys who can hold their alcohol the best will get at least a good buzz.9ÛÅÈ1¦ÿÿÿÿÿÿÿÿ(ÿÿÿÿȈËHigh Low0 âÇKÈ# €€€ ‚ÿHigh - Low&ÿÈqÊ' €ÿ€€‚‚‚‚ÿThis is another very easy game with a pretty decent buzz factor. Materials needed: people, beer, cards.Player one is dealt a card. S/he then guesses whether the next card will be higher or lower than the next card. If wrong, s/he drinks once (because one card was showing). If correct, s/he guesses again. After taking at least three cards, the player may choose to continue or pass, BUT ONLY after having taken at least three cards. If the player pass, the next player starts where the previous left off.ðKȈË' €á€€‚‚‚‚ÿWhen a player guesses incorrectly, s/he drinks for each card showing. SO, the strategy is to build up a lot of cards and then pass it to the next player.Before play starts, determine by vote if equal cards are a loss or correct guess.AqÊÉË1^ÿÿÿÿÿÿÿÿ)ÿÿÿÿÉËæÍIcetray Quarters6ˆËÿË# €&€€ ‚ÿIcetray QuartersçÀÉËæÍ' €€€‚‚‚‚ÿSupplies: Icetray, beer, a quarter, and peoplePlay follows as regular quarters except you are shooting into an icetray. The right side of the tray is the "give" side and the left side is the "take" side. The number of drinks to be given or taken corresponds to how far away the hole is. One drink for the hole closest to you and then one more for each one further away. You shoot until you miss or hit the "take" side and must drink yourself.= ÿË#Î1âÿÿÿÿÿÿÿÿ*ÿÿÿÿ#ÎIndian Poker2æÍUÎ# €€€ ‚ÿIndian Poker§~#Î) €ý€€‚‚‚‚‚‚ÿA pretty silly looking game, but that's what makes it fun. Supplies: people, beer, and a deck of cards. Mid-high buzz factor.Each player is dealt one card that they can not look at. They must place the card on their foreheads so that everyone else can see the cards. That means you can see everyone card but your own.Dealer begins by betting that he has the highest card by sayingUÎæÍ how many drinks he wishes to bet. Players who don't think they can win fold and take as many drinks from their beer that the current bet is at. The player who ends up losing with the lowest card with the lowest card must drink the total of the bets.8UÎ@12ÿÿÿÿÿÿÿÿ+ÿÿÿÿ@:I Never- m# €€€ ‚ÿI Never3 @ ' €€€‚‚‚‚ÿThis is a great game for a group of close friends or people who really like to share hints of their dark pasts. Only supplies are people with inquiring minds, and beer. You probably won't get drunk playing this, but it's a great ice-breaker for a party.Everyone sits around a table, or on the floor if you so desire. One person goes first by making a TRUE statement that begins with "I never...." For example, "I've never been to Disneyland." Then, if any other player HAS DONE what the person said, they simply drink.šum:% €ë€€‚‚ÿAs the game progresses, the statements tend to get more personal and explicit. But the game only works when people are honest. However, if somebody drinks on an "I never..," no explanation is necessary. For example, if someone says, "I've never had sex with an inflatable doll," and someone ends up drinking to it, no explanation is needed, just a drink of affirmation.6 p1cÿÿÿÿÿÿÿÿ,ÿÿÿÿpKings+:›# €€€ ‚ÿKingsßp¡' €¿€€‚‚‚‚ÿA simple game, could be quite interesting. A game that could very easily be played in a bar, making the lives of others more interesting. Played with liquor not beer. Supplies: people, a variety of liquor, and a deck of cards.Shuffle the cards. Start dealing one card at a time, face up, to each player. The first person to be dealt a king picks a liquor, the second dealt a king picks the mixer, the third makes the drink (or buys it), and the last dealt a king drinks it.ü×›% €¯€€‚‚ÿThis can turn out to be quite a laugh; it relies purely on chance, and if you pick a really disgusting liquor or liquor/mixer combination, it could happen that you'll be the one required to drink the concoction.@¡Ý1‚ÿÿÿÿÿÿÿÿ-ÿÿÿÿÝ Kings and Blood5 # €$€€ ‚ÿKings and Blood æÝ ' €Í€€‚‚‚‚ÿSimple game, simple rules. Very High buzz factor. Supplies: people, beer (as usual), and a deck o' cards.Shuffle a deck of cards, spread out face down on a table. Place a cup, or some sort of container in center of table. Go around table drawing cards one at a time. If you draw a red card, drink twice. If you draw a black card, don't drink. If you draw ANY king, pour a desired amount of beer into the center cup. Whoever draws the final (fourth) king, must chug the center cup.<  [ 1Ûÿÿÿÿÿÿÿÿ.ÿÿÿÿ[  @Kiss n Slap1 Œ # €€€ ‚ÿKiss-n-SlapnI[  @% €“€€‚‚ÿYou have to let at least one male/female in on it before you start. Send the guys and girls off into separate rooms. Have the guy and girl who are in on it start by calling in a guy or girl. You line up and whoever's in the front of the line preferably whoever knows the game starts. (now this is where there could be some variation I suppose) The leader says 'now everybody has to do what I do so pay close attention.' The person behind the leader who is "in on it" puts their hands on the leaders hips. So, supposedly whoever is there will do the same to whoever is in front of them. Then the leader turns and kisses the person behind them and this continues until you get to the first person who is new in line. The person in front of them turns and instead of kissing them slaps them in the face. As long as you don't play with anyone really violent it is pretty funny. You continue until everybody has been called out of the rooms. (helps if it is an all couples party or same number of guys and girls attend.) When people get liquored up and play it can be downright hilarious. TRUST ME.Œ  @ DŒ P@1Wÿÿÿÿÿÿÿÿ/ÿÿÿÿP@UCMaster of the Thumb9 @‰@# €,€€ ‚ÿMaster of the ThumbÌ¥P@UC' €K€€‚‚‚‚ÿThis game is played in conjunction with any other game during the course of the evening. It is very simple and easily adapted.The game starts by picking the person who will be the first Master Of The Thumb. While sitting around the table having a good time, the Master Of The Thumb can, at any time s/he chooses, nonchalantly place her thumb on the edge of the table. After she has started this, anyone who notices must follow example. The last person to place his/her thumb on the table loses and has to drink, but they do become the new Master Of The Thumb. If anyone places their thumb on the table without the real Master Of The Thumb starting it, they have to drink.9‰@ŽC1#ÿÿÿÿÿÿÿÿ0ÿÿÿÿŽCxKMexicali. UC¼C# €€€ ‚ÿMexicalioHŽC+I' €‘ €€‚‚‚‚ÿ Need: 2 dice and a cup to roll them in. Everyone at the table has their own drink. The object is to shake the dice in the cup, slam it on the table, lift it up and take a peek at the dice (don't let anyone else see them!!) and then announce what you have. There is a lot of bluffing involved because if your roll doesn't top the previous roll you have to drink. If you bluff and get caught, you drink. If you get called on the roll but really have beaten the previous, then the person who called you has to drink. If you bluff and get away with it the dice pass to the next person. The only person who can call your bluff is the person who's roll you are trying to beat. Rolls are based on the two digit number they form when placed side by side (ex. a 3 and a 4 would be "43") or if you throw doubles the value is one die times a hundred (ex. double 2 would count as "200"). There are also some other special rolls that affect the game: "21" (a 2 and a 1) is called a Mexicali and beats all other rolls (including double 6, or "600"), a "31" is a "reverse" and play goes back the other way around the table, "32" is a "social" and everybody drinks. "Reverse" and "social" both cancel out the previous roll so you don't have to worry about beating the previous guy's score. If you are caught bluffing a Mexicali you have to down the whole drink.M ¼CxKC T€€€‚€ ‚€‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ÿ To sum: 2-1 "21" Mexicali Beats all 3-1 "31" Reverse 3-2 "32" Social 4-1 "41" 4-2 "42" 4-3 "43" 4-5 "45" 5-1 "51" 5-2 "52" 5-3 "53" 5-4 "54" 6-1 "61" 6-2 "62" 6-3 "63" 6-4 "64" 6-5 "65" 1-1 "100" 2-2 "200" 3-3 "300" 4-4 "400" 5-5 "500" 6-6 "600"When rolling all you have to do is tie the previous roll, so if a Mexicali is rolled you can either call the guy's bluff or accept it and try to tie it. Optional: Successive Mexicalis double the amount of drink to consume on a challenge or bluff.8+I°K1 ÿÿÿÿÿÿÿÿ1ÿÿÿÿ°K „Mexican- xKÝK# €€€ ‚ÿMexican'ö°KN1 0€í€€‚‚‚‚‚€ ‚€‚‚ÿTakes a bit to catch onto, but once understood, quite a competitive game. Requires people, beer and dice. Mid buzz factor.Someone arbitrarily goes first by rolling the dice. The score for the dice is as follows:2 & 1 = Mexican, the highest possible roll. (if you throw one of these, the eventual loser has to drink double the standard drinking quantity being used for the game.) (each subsequent mexican in that round will double the required drink for loser). More easily understood later.XÝKh> J€5€€‚€ ‚€‚‚€ €‚‚€ €‚‚‚ÿ3 & 1 =scumbagthe thrower immediately has to consume one drink. This throw does not count as one of the thrower's goes.Any double = 100 times the double i.e., double 1 scores 100, double 2 scores 200 etc.Any other throw = The highest number multiplied by 10 + the smallest number i.e., 5 & 4 scores 54, 6 & 1 scores 61 etc.The starter has the choice of one, two of three rolls to obtain the best score they can. The starter's scoreNhxK is the score of their last throw i.e., if you throw a 61 then 63 with your first two throws and elect to take a third throw, you must count the third throw even if it's lower. Every other player in the game has the choice of throwing up to as many times as the starter i.e., if the starter takes one throw, all other players have only one throw.qJNÙƒ' €•€€‚‚‚‚ÿHolding a dice - if a player has more than one throw available, they may hold a 1 or a 2 (if thrown) for subsequent throws i.e., if you have 2 or 3 throws and you throw a 4:1 on your first go, you may, if you wish, only pick up the 4 and throw it as your next go. This tactic will increase your chance of a mexican, while also increasing your chance of a low score or scumbag. If you throw a scumbag you may not hold the 1.The loser is the person who throws the lowest score. In the event of a tie, all players with the lowest score must roll one dice and the lowest number loses.G#h „$ €F€€‚‚ÿPlay as many rounds as desired.: ÙƒZ„1¬ÿÿÿÿÿÿÿÿ2ÿÿÿÿZ„Ì‹Name Game3 „„# € €€ ‚ÿThe Name Game÷ÊZ„„†- (€•€€‚‚‚‚‚‚‚‚ƒ‚ÿAnother good "get to know ya'" kind of game. Mid buzz factor. Only the standard supplies are needed: people and beer.Everybody sits in a circle, (isn't this how most games start?) and someone starts by saying the name of someone famous, or pretty close to being famous as far as those people are concerned.The next person says a name that starts with the first letter of the last name of the previous name. Sound confusing? Not really.Mel Brooks|4„¸†% €€@‘€€‚ÿBart Simpson+„†ã†% € €€ƒƒ‚ÿ|7¸†‡' € €P‘€‘€€‚ÿSam Donaldson8ã†R‡( € €P!‘€€‚‚ÿ|Dick Vitale:‡Œ‡( €$€P±‘€€‚‚ÿ|Vincent Price)R‡µ‡% €€Ñ‚€‚ÿ|7Œ‡ì‡' € €PA‚‘€€‚ÿPat Robertson7µ‡#ˆ( €€PÑ‚‘€€‚‚ÿ|Rick Mears>ì‡aˆ( €,€Paƒ‘€€‚‚ÿ|Michelle Pfeiffer—#ˆ#Š+ $€/€€‚‚‚‚‚‚‚‚ÿIf a player can't think of a name IMMEDIATELY, they must consume for the DURATION until they can think of an appropriate name.Play never stops, it is always moving. Now, if someone says a name that begins with the same letter on first and last names (i.e.: Donald Duck, Mickey Mouse) or is a single name (i.e.: Madonna, Cher) then the direction of the circle reserves.For example:Michelle Pfeiffer7aˆZŠ( €€P‘€‘€€‚‚ÿ|Patty Duke8#Š’Š( € €P!‘€€‚‚ÿ|Donald DuckJ"ZŠÜŠ( €D€P±‘€€‚‚ÿ| (direction change)Davy JonesV,’Š2‹* $€X€PA‚‘€€‚‚‚‚ÿ|Jesus| (direction change)Jim Morrison7ÜŠi‹( €€PÑ‚‘€€‚‚ÿ|Mike Tysonc=2‹Ì‹& €z€€‚‚‚‚ÿand so on.(also referred to as "Think While You Drink")@i‹ Œ1®ÿÿÿÿÿÿÿÿ3ÿÿÿÿ Œ{ÂOne Big Chicken5Ì‹AŒ# €$€€ ‚ÿOne Big Chicken“j ŒÔŽ) €Õ€€‚‚‚‚‚‚ÿA great bar game, any number of people may play. High buzz factor. Supplies: people and beer, the basics. But what's really important is to have someone who knows all ten phrases.The person who knows all the phrases begins, one phrase a time. The game follows the same routine as the Twelve Days of Christmas. So, the sixth person in the circle would have to repeat the sixth phrase, as well as the previous five.If you mess up a phrase you drink the number of phrases you had to complete, and then start over at the first phrase. This continues until the game is completed, saying all ten without screwing up.N#AŒ"+ &€F€P‘€:‚€‚‚ƒ‚ÿThe phrases are:1.Big Chicken9ÔŽ[) "€ €P‘€:‚€ƒ‚ÿ2.Cute Ducks:"•) "€"€P‘€:‚€ƒ‚ÿ3.Brown BearsB[×) "€2€P‘€:‚€ƒ‚ÿ4.Hairy Running HaresjA•MÀ) "€‚€P‘€:‚€ƒ‚ÿ×MÀÌ‹5.Fat Females Sitting, Sipping scotch, and smoking cigarettesS*× À) "€T€P‘€:‚€ƒ‚ÿ6.Sheets Slit by Sam the Sheet SlitterZ1MÀúÀ) "€b€P‘€:‚€ƒ‚ÿ7.Sexy Siamese Sailors sailing the seven seas]4 ÀWÁ) "€h€P‘€:‚€ƒ‚ÿ8.Echoing egotists echoing egotistical ecstasiesyPúÀÐÁ) "€ €P‘€:‚€ƒ‚ÿ9.Naughty Knocked up Nuns navigating the Nigerian desert towards the nunnery«WÁ{Â* "€€P‘€:‚€ƒ‚ÿ10.fig pluckers plucking figs, I'm not a fig plucker or a fig pluckers son but I'll pluck figs until the fig plucking's done!> ÐÁ¹Â1àÿÿÿÿÿÿÿÿ4ÿÿÿÿ¹ÂpParty of Five3{ÂìÂ# € €€ ‚ÿParty of FiveŒ`¹ÂxÃ, (€À€PÈ:‚H€‚€ƒ‚ÿTake a sip every time:·Bailey takes one (imitate him - a sip for a sip, a chug for a chug)O'ìÂÇÃ( €N€PÈ:‚H€ƒ‚ÿ·Someone refers to Bailey's problem’jxÃYÄ( €Ô€PÈ:‚H€ƒ‚ÿ·The words "Bailey" and "alcoholic" are used in the same sentence (chug if Bailey admits to being one)^6Ç÷Ä( €l€PÈ:‚H€ƒ‚ÿ·Julia points out that somebody else has a problem_7YÄÅ( €n€PÈ:‚H€ƒ‚ÿ·Claudia complains that the family is falling apart>·ÄTÅ( €,€PÈ:‚H€ƒ‚ÿ·someone is cryinge=ŹÅ( €z€PÈ:‚H€ƒ‚ÿ·Claudia gets teary eyed and has that one really big dropxPTÅ1Æ( € €PÈ:‚H€ƒ‚ÿ·Sarah is studying, needs to study or makes reference to the act of studyingV.¹Å‡Æ( €\€PÈ:‚H€ƒ‚ÿ·Julia takes a dramatic pause mid-sentenceƒ[1Æ Ç( €¶€PÈ:‚H€ƒ‚ÿ·a character is called by a contraction of his/her name (i.e. Jul, Bay, Claud, O, etc.)I!‡ÆSÇ( €B€PÈ:‚H€ƒ‚ÿ·Claudia storms out of a roomC Ç–Ç( €6€PÈ:‚H€ƒ‚ÿ·Griffin looks confuseda9SÇ÷Ç( €r€PÈ:‚H€ƒ‚ÿ·Claudia acts like she thinks she's older than BaileyyQ–ÇpÈ( €¢€PÈ:‚H€ƒ‚ÿ·Charlie is wearing a flannel shirt (only one sip per shirt...pay attention!)oG÷ÇßÈ( €Ž€PÈ:‚H€ƒ‚ÿ·Sarah's mom calls the apartment and Sarah doesn't answer the phoneX0pÈ7É( €`€PÈ:‚H€ƒ‚ÿ·Claudia daydreams about her football player]-ßÈ”É0 0€Z€PÈ:‚H€‚€‚€ƒ‚ÿTake two sips every time:·Bailey does?7ÉÓÉ( €.€PÈ:‚H€ƒ‚ÿ·Charlie gets laid F”ÉÊ( €<€PÈ:‚H€ƒ‚ÿ·Claudia plays the violin =ÓÉVÊ( €*€PÈ:‚H€ƒ‚ÿ·Julia gets laid ]5ʳÊ( €j€PÈ:‚H€ƒ‚ÿ·Bailey goes to an AA meeting with that new chickV.VÊ Ë( €\€PÈ:‚H€ƒ‚ÿ·Bailey gets laid (chug if it's the chick)Y1³ÊbË( €b€PÈ:‚H€ƒ‚ÿ·Charlie gives his "I'm your guardian" speechpH ËÒË( €€PÈ:‚H€ƒ‚ÿ·it appears to be an atypically sunny morning in Foggy San Franciscoc;bË5Ì( €v€PÈ:‚H€ƒ‚ÿ·Claudia blames something on the death of their parentskCÒË Ì( €†€PÈ:‚H€ƒ‚ÿ·Charlie wonders how his mother/father would handle a situationoG5ÌÍ( €Ž€PÈ:‚H€ƒ‚ÿ·Bailey, Sarah or Claudia actually attend a class at school/college®… Ì½Í) € €PÈ:‚H€ƒ‚ÿ·Claudia suddenly appears somewhere that she couldn't possibly have gone without driving (Avery's house, Bailey's wrestling meet)lDÍ)Î( €ˆ€PÈ:‚H€ƒ‚ÿ·Julia and Griffin are so perfect that they make you want to yak]5½Í†Î( €j€PÈ:‚H€ƒ‚ÿ·Claudia is wearing that ridiculous mascot outfitg)ÎÏ( €Î€PÈ:‚H€ƒ‚ÿ·Bailey has to fix something in an apartment other than the one that chick and her daughter live inL†ÎaÏ0 0€8€PÈ:‚H€‚€‚€ƒ‚ÿChug if:·Bailey doesK#ϬÏ( €F€PÈ:‚H€ƒ‚ÿ·Charlie shaves (or has shaved)EaÏ ( €:€PÈ:‚H€ƒ‚ÿ·Bailey ever has to shave¬Ï {ÂK#¬ÏW( €F€PÈ:‚H€ƒ‚ÿ·Claudia gets the football guy W/ ®( €^€PÈ:‚H€ƒ‚ÿ·we ever find out what happened to the dog •mWC( €Ú€PÈ:‚H€ƒ‚ÿ·Kirsten shows up and has another breakdown OR Kirsten appears in an episode and DOESN'T have a breakdownD®‡( €8€PÈ:‚H€ƒ‚ÿ·we ever see Julia's car7C¾( €€PÈ:‚H€ƒ‚ÿ·Owen talks?‡ý( €.€PÈ:‚H€ƒ‚ÿ·Owen acts retardedK#¾H( €F€PÈ:‚H€ƒ‚ÿ·Owen talks and sounds retardedb:ýª( €t€PÈ:‚H€ƒ‚ÿ·Owen has to go to kindergarten on a little yellow buse5H0 0€j€PÈ:‚H€‚€‚€ƒ‚ÿCrawl inside the bottle if:·Claudia gets laid;ªJ( €&€PÈ:‚H€ƒ‚ÿ·Owen gets laid&p# €€€‚ÿ= J­1 ÿÿÿÿÿÿÿÿ5ÿÿÿÿ­Ž Peanut Races2pß# €€€ ‚ÿPeanut Races¦v­…0 0€ì€PÈ:‚H€‚€ ‚€ƒ‚ÿ You need:·2-6 players, each with a full glass (cups will NOT work) of beer (and pitchers on hand for refills)pHßõ( €€PÈ:‚H€ƒ‚ÿ·Shelled peanuts (fresh roasted or out of a can - it doesn't matter)ýÂ…ò; D€…€P‘€:‚€‚€ ‚€‚‚€ ‚€ƒ‚ÿThe Object:The object is for each player to drop a peanut into their own glass of beer, and then watch to see how long it takes to rise back to the surface. The player whose peanut reaches the surface last is the loser, and must drink the entire glass of beer. The loser's glass is then refilled and another round is played.The Rules:(1)The loser from the previous round calls a countdown for dropping the peanuts, e.g. Ready-3-2-1-DROP!ЦõÂ* "€M€P‘€:‚€ƒ‚ÿ(2)Players must drop their peanut exactly when DROP is called. If a player drops their peanut too early or too late, they are the loser and must drink their beer.Ùò…* "€3€P‘€:‚€ƒ‚ÿ(3)If a player drops their peanut on time, but it falls outside the glass (believe me it happens), then they are the loser and must drink their beer.Þ * "€½€P‘€:‚€ƒ‚ÿ(4)When a player loses, the other players may not point a finger at the loser, nor shout "DRINK". If a player points a finger at the loser, or shouts "DRINK", then they too (along with the loser) must drink their beer.‘h… ) "€Ð€P‘€:‚€ƒ‚ÿ(5)After a round, players must retrieve their peanut from their glass, eat it, and choose a new one.Û± ù * "€c€P‘€:‚€ƒ‚ÿ(6)All players must use similar peanuts (e.g. brown skin removed, brown skin not removed, halves, or wholes), the choice of which is made by the loser of the previous round.•a Ž 4 6€Ã€€‚€ ‚€‚‚€€‚ÿThe results:This game is unbelievable fun in groups of 2-6. More players means it's difficult to keep an eye on all the glasses when the peanuts are surfacing. Someone is bound to get legless. I have many happy memories of playing this game at various pubs in Perth, Western Australia.Contributed by Liam Gumley (LiamG@ssecmail.ssec.wisc.edu)Eù Ó 1wÿÿÿÿÿÿÿÿ6ÿÿÿÿÓ .APennies in a Pitcher:Ž  # €.€€ ‚ÿPennies In a PitcherU,Ó b ) "€X€PÈ:‚H€‚ƒ‚ÿ1.Everyone chips in and buys a pitcher.h ò ( €Ð€PÈ:‚H€ƒ‚ÿ2.The pitcher is passed around the table clockwise. Each person drinks as much as they want from it.÷Îb é) €€PÈ:‚H€ƒ‚ÿ3.The person sitting to the right of the one who finishes the pitcher buys the next round. It's simple, but great. (You really have to play a round or two to understand all the subtleties of this game.)9ò .A' €%€€‚‚‚‚ÿA similar version is as follows: Each time a sip is taken, a quarter (or suitable ante) is tossed into the pitcher by the drinker. Whoever chugs the pitcher dry, i.e., drinks for dollars, collects the loot. It could be advised to use nické.AŽ els vs. quarters as, when swallowed, they tend to pass through the digestive system easier.These and many other gnarly beer games are described in the two book series "The Complete Book of Beer Drinking Games", written by three Yale students. The first one is better, very entertaining.8éfA1Àÿÿÿÿÿÿÿÿ7ÿÿÿÿfAîCPeuchre- .A“A# €€€ ‚ÿPeuchreëfAªC, &€×€€‚‚‚‚‚‚‚‚‚ÿA drinking game adapted to the card game Eu. If you don't know how to play Eu, don't ask. It has to be seen to be understood, and not many people get it after that. So, this game is for those who know how to play the game.Lose a point: one drink per point.Get Eud : five drinks, plus drinks for points.Take all during loner: losers drink 10, plus points.Partner over-trumps when not necessary: partner has two.Caught Reneging: Kill entire beer.Victorious: Have a few to celebrate.D “AîC$ €@€€‚‚ÿAdd to and adjust as needed.8ªC&D1eÿÿÿÿÿÿÿÿ8ÿÿÿÿ&DSHPursuit- îCSD# €€€ ‚ÿPursuit-&D€F% €€€‚‚ÿGroup players in a circle. Put any question/answer type game in the center. The game begins by choosing one person as a "chaser" and another as the "runner". The chaser picks a question from the deck and reads it aloud. The runner decides whether to play or pass. If the runner passes then he must drink. Activity cards may make the game more interesting. If the runner answers the question correctly then the chaser has to perform the action on the card. If the runner gets answers wrong then he must do the action.Ó¦SDSH- (€M€€‚‚‚‚‚‚€‚ÿObviously, it is possible to avoid a 50% possibility of performing an "activity" by simply continuing to pass... but this also means you drink *every* time. Eventually, you might decide to risk it.Now if you are the chaser... you are more or less at the mercy of the runner.Each turn is for only one question, and the runner and chaser position each rotates one person clockwise each turn. Everyone gets to play.= €FH1$*ÿÿÿÿÿÿÿÿ9ÿÿÿÿHQQuantum Leap2SHÂH# €€€ ‚ÿQuantum Leapb0H$K2 2€a€€‚€‚‚‚€‚€‚ÿ with special thanks to Marshall Maresca, Jim Berniger, Scott Casteel, Lady Johanna Constantine, Loren Finkelstein, Erik Reid Jones, Dotty Klein, Terri Librande, Billy Don McConnell, Deborah Ramsey, Mel Rupinski, and Sally Smith. Items marked '*' come from the Quantum Leap Drinking Game written by Mary Allison with Shari Feldman, Miriam Ferziger, Dara Golden, Paul Woodard, and Caren Pelletier. Items marked '+' come from the Quantum Leap Drinking Game written by Christine White with special thanks to Sally Smith for bringing it to my attention.°ƒÂHÔM- (€€€‚‚‚€€‚ÿThis is a variation of a standard television show drinking game. It is recommended that you play this game either during a rerun or while watching episodes on videotape and that you pre-select which situations you want to look out for, otherwise you'll probably be wasted by the end of the first act.Please feel free to distribute this list freely and to make any additions you feel should be included. Please send any additions or comments via Internet email to finifter@gandalf.rutgers.edu or through postal mail to Tracy Finifter, 560 Gravelly Run, Mays Landing, NJ, 08330. I'm really interested in how this list will be circulated.&$KúM# €€€‚ÿ'ÔM!N# €€€‚ÿ-×úM=€9 @€¯€€‚‚‚€ €€€‚‚‚€ ‚ÿBefore you begin, once you know which episode you're watching, everybody playing take a guess as to how many drinks will be scored (sips don't count). The winner gets to take home the leftovers (if any) while the loser has to clean up.Notes: # All values are doubled if Al is in uniform at any point during the episode.# For "The Leap Back", substitute Sam for Al and Al for Sam regarding conditions that are Leap!N=€SHer and/or Observer specific.Take a sip when:E!N‚€( €:€PÈ:‚H€ƒ‚ÿ·Sam looks in the mirror.C=€Å€( €6€PÈ:‚H€ƒ‚ÿ·Al slaps the handlink.iA‚€.( €‚€PÈ:‚H€ƒ‚ÿ·Al has a cigar (an extra drink if he's actually smoking it).\4Å€Š( €h€PÈ:‚H€ƒ‚ÿ·We hear, but not see, the Imaging Chamber door.]).çƒ4 6€S€€‚€ ‚€‚‚‚‚‚‚‚‚‚ÿTake 1 drink when: - Sam says "Oh, boy," in the leap-in. - Sam fumbles around because he doesn't know someone's name. - Sam gets into a fistfight (an extra drink if he performs a 'flying noodle kick'). - Sam "predicts" history. - Sam leaps out while hugging someone. - Sam makes an excuse for why he can't remember something. - Sam speaks in a foreign language. * Sam makes a comment about being a woman. + Sam talks poignantly of Elk Ridge, Indiana (extra drink if he also mentions something that he and Tom used to do together as boys). âŠó…* "€Å€€‚‚‚‚‚‚‚ÿ - Al mentions an ex-wife other than his first wife, Beth. - Al has trouble remembering which wife was which. - Al talks about Tina. - Al yells to Gooshie from the Imaging Chamber. - Al passes through something (an extra drink if he passes through someone). - Al doesn't hear Sam because he's too busy eyeing a woman (an extra drink if Sam has to whistle to get Al's attention). - Al runs off synonyms for 'zero' (an extra drink if he runs off synonyms for something else)./çƒ"ˆ, &€€€‚‚‚‚‚‚‚‚‚ÿ * Al instructs Sam how to do something (an extra drink if Al learned how to do it from an ex-wife). * Al says "That's impossible." + Al mentions Gooshie's bad breath. + Al calls someone a nozzle. - Someone makes a remark about Sams Swiss cheesed memory (the words Swiss cheese must be used). - Someone makes a comment about Al's wardrobe. - Gooshie is referred to as a "little guy with bad breath." - We see the Imaging Chamber door. - A reference is made to the heavenly entity controlling Sam's leaps.)÷ó…KŠ2 2€ï€€‚€ ‚€‚‚‚‚‚‚‚ÿTake 2 drinks when: - Sam says "Oh, boy," AFTER the leap-in (opening credits). - Sam asks Al how long he's been there and Al replies, "Long enough to...". - Sam leaps before his birthday (Aug. 8, 1953) by less than one year. - Sam takes his shirt off (an extra drink if he takes something else off). - Sam and Al go into the bathroom in order to talk (an extra drink if Al complains about that). - Sam gives an inspirational speech. - Sam pretends to talk on the phone so he can talk to Al.!ô"ˆlŒ- (€é€€‚‚‚‚‚‚‚‚‚‚ÿ - Sam does something that is physically impossible for the leapee to do. - Sam leaps outside the United States. - Sam plays the piano. - Sam says that he has never been more embarrassed in his life. * Sam says "That's impossible." * Sam sends Al to watch someone. + Sam sings or dances. + Sam disregards what Ziggy says he's there to do because of a feeling in his gut or the look in her eye. + Sam mentions the simo-leap. + Sam experiences symptoms or memories particular to the leapee.ìKŠ‚Ž* "€Ù€€‚‚‚‚‚‚‚ÿ - Al bemoans the fact that he can't eat because he's a hologram. - Al pops out without using the Imaging Chamber door. - Al brings an object other than a cigar or the handlink into the Imaging Chamber. - Al tries to sing. - Al tells Sam someone's going to die (an extra drink if that someone is Sam; two extra drinks if that person is going to die because Sam changed history). - Al tells a lewd tale. - Al says, "Ain't that a kick in the butt?" (wording does not have to be exact).ÚlŒ“À+ $€µ€€‚‚‚‚‚‚‚‚ÿ - Al wants to get into a fistfight. - Al complains that they need more power from Ziggy. - Al makes any mention of his first wife. - Al stops in mid-phrase or mid-word when trying to read data from Ziggy. - Al flicks ashes or blows cigar smoke at someone. * Al makes a comment about Sam being a woman. + Al mentions having recently‚Ž“ÀSH been or planning a trip to Las Vegas. + Al uses "bingo", "bango", or "bongo" in a sentence (finish the drink if he uses all three).®Â- (€Ý€€‚‚‚‚‚‚‚‚‚‚ÿ + Al accuses Sam of falling in love with someone. + Al looks gravely concerned about Sam. - Sam or Al talks to God. - Some mention is made of a relationship between Tina and Gooshie. - Someone other than Sam sees, hears, or otherwise senses Al (including animals). - Someone catches Sam 'talking to himself'. - Someone sees Sam for who he really is. - We discover another skill Sam has. - We see someone from the project other than Al. * We learn something else Al did in his past.é“ÀÃÄ, &€Ó€€‚‚‚‚‚‚‚‚‚ÿ - You spot an overdub (actors' lips don't match the soundtrack; an extra drink if you can lip read what they were originally saying). - Your tape contains any of the following: = LeapWeek Ad. = One of those dumb "Quantum Quiz" puns. = An ad for next week's QL. = The original last-leap, this-leap voiceover instead of a saga-cell. = End credits that aren't talked over by a network announcer. = End credits with other than the usual theme. = An advertisement customized for QL.7®ÂúÆ) €€€‚‚‚‚‚‚ÿ - The leap takes place on either Sam or Al's birthday (Aug. 8 or Jun. 15). - There's a 'kiss with history' (where interaction with a celebrity or participation in a historical event is not the main focus of the episode). - There's a Buddy Holly song playing (an extra drink if Buddy Holly is there singing it). + There's a reference to another Belisarius Production (an extra drink if we hear or see it playing). + The girl kisses Sam. + One of the guest stars appeared in a previous episode as a different character. ÙÃÄÉ2 2€³€€‚‚‚€ ‚€‚‚‚‚‚ÿ - Ziggy is making life difficult in some way. - Ziggy's prediction as to why Sam was there was wrong (Sam had to do something else to leap than what he spent most of the episode doing).Take 3 drinks when: - Sam or Al relate a personal experience in some way related to the leap. - Sam leaps more than a year before his birthday. - Sam wears a dress. - Sam runs into someone he knows or used to know. - Sam tries to convince someone he's not really the leapee.ãúÆË. *€Ç€€‚‚‚‚‚‚‚‚‚‚‚ÿ - Sam plays an instrument other than a piano. + Sam kisses the girl. + Sam leaps into a non-human. - Al says "Oh, boy." - Al talks about a woman *other* than Tina, implying a relationship in the present tense. - Al wears black leather. - Al fades out due to some technical difficulties. * Al mentions a pet of Tina's.* Al uses techno-babble instead of simply saying, "We don't know." + Al denies remembering the simo-leap. - Someone other than Sam or Al says "Oh, boy."šoɰÍ+ $€ß€€‚‚‚‚‚‚‚‚ÿ - Someone has or mentions calla lillies. - Something Sam does directly effects Project Quantum Leap (either the personnel or its operations). - We see Sam's reflection from the leapee in the Waiting Room. - We see someone other than Sam leap. - We see the future or the project. - We meet somebody else named Sam or Al (finish the drink if we meet a Gooshie or Ziggy). * We learn another one of Sam's Ph.D.'s. + We see a member of the Bellisario family or someone from the crew in the episode (an extra drink if you don't realize it until the credits, two extra drinks if you only knew because someone told you).c1Ë2 2€c€€‚‚‚‚‚€ ‚€‚‚‚ÿ - There are more leaps than the standard leap-in and leap-out. - There's someone else in the Imaging Chamber besides Al (whether we see them or not). - There's an internal reference to Quantum Leap or another Quantum Leap episode. - The leap is dependent on a historical event or the involvement of a celebrity.Finish your drink when: - Sam sleeps with a woman (take another drink if it's Donna). * Sam and Al say, "Oh, boy," together. - Al does something he shouldn't be able to do as a hologram (climb stairs, climb hills, sit i°ÍSHn a chair, etc.).2ð°ÍQB R€á€€‚‚‚‚€ ‚€‚‚€ ‚€‚‚‚‚€€‚ÿ - We see two Als. - We see Sam's reflection in the mirror coming from Sam. - The leap makes a radical change in his and/or Al's past.Take one drink for everyone in the room if: - The leap takes place on your birthday (regardless of year). Finish the bottle if: - We never see Sam's reflection (what the leapee looks like).Call out "Keep the Leap!" and take a chug when: - Someone explains the string theory of Quantum Leaping.(Donated to the IU list by CCALABRE@indiana.edu)9Š1•ÿÿÿÿÿÿÿÿ:ÿÿÿÿŠæ Quarters. Q¸# €€€ ‚ÿQuartersƒZŠ;) €µ€€‚‚‚‚‚‚ÿA mindless game that actually requires a certain amount of coordination. Supplies: people and beer (as usual), a quarter (hence the name), and a shallow juice-type glass.All players sit around a table, or similarly hard surface, and, in turn, try to bounce the quarter off the table into the juice glass. If successful, the player tells any other player to have a drink, as well as receiving another turn. If the player fails, play passes to the next in the circle.If the player is fortunate enough to make three bounces in a row, this player may make a rule. Anything goes. Some favorites are:Ú¡¸9 @€C€PÈ:‚H€‚‚‚‚‚‚‚‚‚€ ‚€ƒ‚ÿ"Can't say drink, drank, or drunk.""Can't point with your fingers.""No proper names.""Have a drink before each attempted bounce."etc. (be creative)If any rule is broken during the course of play, the violator subsequently "consumes some beverage."Early days variations:·The glass that you bounce into also contains the beer to drink. The trick is to then drink the beer without swallowing the quarter.£{;¸( €ö€PÈ:‚H€ƒ‚ÿ·If the player bounces and hits the rim of the glass, without the quarter going in, s/he receives another free attempt.!øÙ) €ñ€PÈ:‚H€ƒ‚ÿ·If the player misses, and feels confident enough, s/he may "chance" for another attempt. If the player makes the chance attempt, things proceed as if it were a normal turn. However, if the chance attempt fails, that player must drink the beer. 䏿 ) €É€PÈ:‚H€ƒ‚ÿ·Following a failed "chance" attempt, the player may wish to attempt a "kill." if the attempt is successful, play continues as normal, but if the attempt fails, the player must drink a full glass/can/bottle of beer non-stop.7Ù 1Èÿÿÿÿÿÿÿÿ;ÿÿÿÿ ® Queens, æ I # €€€ ‚ÿQueensØ O . *€±€€‚‚‚‚‚‚‚‚‚‚‚ÿAnother decent card game with a mid-level buzz factor. Supplies: people, beer, and a deck of cards.Shuffle the deck of cards. Spread them out so that any card can be chosen. Someone, doesn't matter who, goes first by choosing a card. The following tells what action is going to be taken:Ace - Pick any player to drinkKing - All players drinkQueen - Ladies drinkJack - Men drink10 - 2nd person on right of chooser drinks9 - 2nd person on left of chooser drinks_5I ® * "€k€€‚‚‚‚‚‚‚ÿ8 - All players drink7 - Person to right of chooser drinks6 - Person to left of chooser drinks5 - change direction (i.e. from clockwise to counter-clockwise)4 to 1 - the person picking the card drinks that many drinks.Play continues to the left, unless a five, the change of direction card was drawn.: O è 1Àÿÿÿÿÿÿÿÿ<ÿÿÿÿè jFQuestions/ ® # €€€ ‚ÿQuestionsǘè Þ/ ,€1€P‘€:‚€‚‚‚‚‚ƒ‚ÿThis is a favorite drinking game, although it's often difficult to find people willing to play it. Mid level buzz factor. Basic supplies only: people and beer.It starts with a room full of people, the more the merrier. The object is to ask a question when it is your turn, but this is much more difficult than it seems. The rules are:1.Obviously, the infraction of any rule is punishable by a drink.b9L@) "€r€P‘€:‚ÞL@® €ƒ‚ÿ2.You can only ask one person one question at a time.Í£ÞA* "€G€PÙ€:‚Ø€ƒ‚ÿa.The person who asks the question must address the person queried by name; no pointing. (newcomers to a crowd are allowed some leeway until they learn names.)¥|L@¾A) "€ø€PÙ€:‚Ø€ƒ‚ÿb.The questions must be answerable by > or >. (This rule is optional, but be certain beforehand if it will be observed.)pGA.B) "€Ž€P‘€:‚€ƒ‚ÿ3.The person asked the question must immediately ask another personº¾AèB* "€!€PÙ€:‚Ø€ƒ‚ÿa.Any hesitation, answering the question, laughing, or doing anything else besides asking somebody else a question is punishable by a drink.wN.B_C) "€œ€PÙ€:‚Ø€ƒ‚ÿb.Asking a question back at the person who asked is punishable by a drink.¾”èBD* "€)€PÙ€:‚Ø€ƒ‚ÿc.Any question can be asked only once. Simply rephrasing somebody else's question is a cheat. A person who repeats a question must take a drink.M_CjF9 @€)€€‚€ ‚€‚‚‚‚‚‚‚€ €‚ÿOther notes:If the crowd cracks up (after, for example, a spectacularly personal question), a > is called.The best way to play is to keep a question or two rolling around in your head, to be spewed out after you are asked a question. Good questions are the innocent sounding ones: > > >The other best way to play is to get personal (the game usually descends to this level fairly quickly): > > > >You can see the game demonstrated (after a fashion) in the tennis court scene in Rosencrantz and Guilderstern Are Dead.> D¨F1ÿÿÿÿÿÿÿÿ=ÿÿÿÿ¨F‰IRed and Black3jFÛF# € €€ ‚ÿRed and Blackà¨FëH0 .€Á€€‚‚‚‚‚‚‚‚‚‚‚‚‚ÿSimply a simple game with a pretty high buzz factor. Simple supplies: people, beer, deck o' cards.One player goes first. Using mental telepathy, s/he tries to predict the color of the card about to be turned over. If correct, s/he continues; if incorrect - drink.If correct three times in a row, the player can make a rule concerning procedure for the game. Interesting rules are:"Can't say red""Can't say black""Tap head before drinking"etc.As always, be creative.žzÛF‰I$ €ô€€‚‚ÿOf course, if some is caught "violating" a rule, s/he drinks. But be sure not to break the rules while enforcing them.?ëHÈI1mÿÿÿÿÿÿÿÿ>ÿÿÿÿÈIöKReservoir Dogs4‰IüI# €"€€ ‚ÿReservoir DogsúËÈIöK/ ,€—€€‚‚‚‚‚€€‚ÿWhat you do is get a copy of the movie 'Reservoir Dogs' (just watching the movie is entertaining).Now every time a the word "fuck" is used, you must drink. A recommendation would be to drink for every three or five. We have not found the perfect number-nor have we ever made it through the whole movie. It is used so many times that if you drank for every one you would probably kill yourself.Contributed by Curt Peterson (CURT@caelab1.cae.wisc.edu)8üI.L1<ÿÿÿÿÿÿÿÿ?ÿÿÿÿ.L2ORoxanne- öK[L# €€€ ‚ÿRoxanne4.LN/ ,€ €€‚€ €‚‚‚‚‚ÿNothing quite like a musical drinking game. Get yourself a copy of the Police's "Roxanne" (originally released on Outlandos D'Amour in 1978), a lot of beer, and plenty of people.Divide the room in half, one half being "Roxanne," the other half being "Red Light." Play the music. Anytime "Roxanne" is sung, the Roxanne side drinks. Likewise, anytime "red light" is sung, the "red light" side of the room drinks. It's that easy.Alternate version: everybody drinks when either "Roxanne" or "red light" is sung.£[L2O$ €þ€€‚‚ÿThis game will also work with a number of other repetitive songs like Alabama's "Roll On" (If you are a Country Music fan).ONO1<ÿÿÿÿÿÿÿÿ@ÿÿÿÿOÛ€Rudolph the Red Nosed ReindeerD!2OÅO# €B€€ ‚ÿRudolph the Red Nosed Reindeer åOÛ€% €Ë€€‚‚ÿBasically, you watchÅOÛ€2O the Christmas classic Rudolph the Red Nosed Reindeer, and every time his nose lights up, you have to take a drink. If the nose is lit for a long time, you take a long drink. It really is self explanatory.8ÅO1[ÿÿÿÿÿÿÿÿAÿÿÿÿ6ƒShotgun- Û€@# €€€ ‚ÿShotgunöÏ6ƒ' €Ÿ€€‚‚‚‚ÿThis is not really a drinking game, but more or less a contest to see who could drink a can of beer the fastest. Very high buzz factor. Supplies: beer, and something to puncture the can with.Punch a hole near the bottom of the can, on the side. BE CAREFUL: that can is now dangerous with sharp edges possibly exposed. Put your mouth over the hole, lift your head up with the can while opening the can. Drink fast. The first person to finish is the "winner."9@oƒ1ý ÿÿÿÿÿÿÿÿBÿÿÿÿoƒ3ŽSimpsons26ƒ¡ƒ# €€€ ‚ÿThe Simpsons¤roƒE„2 4€ä€PÈ:‚H€‚€ ‚€‚‚ƒ‚ÿHave one sip of the cheapest beer per successfully met condition:Homer:·"D'oh!" 2 sips if it's not Homer8¡ƒ}„( € €PÈ:‚H€ƒ‚ÿ·eats donuts3 E„°„( €€PÈ:‚H€ƒ‚ÿ·drools<}„ì„( €(€PÈ:‚H€ƒ‚ÿ·has an erectionG°„3…* $€:€PÈ:‚H€‚‚ƒ‚ÿLisa:·mentions humanityX0ì„‹…( €`€PÈ:‚H€ƒ‚ÿ·participates in another dike feminist cause_73…ê…( €n€PÈ:‚H€ƒ‚ÿ·plays the sax 2 sips if one sings with her playing'‹…†$ €€@˜€‚ÿlCê…}†) "€†€PÈ:‚H€‚ƒ‚ÿBart:·makes crank phone call 2 sips if someone dies from prank^6†Û†( €l€PÈ:‚H€ƒ‚ÿ·goes to France 2 sips if he goes to Amman, Jordan'}†‡$ €€@˜€‚ÿHÛ†J‡) "€>€PÈ:‚H€‚ƒ‚ÿGrandpa Simpson:·complainsM%‡—‡( €J€PÈ:‚H€ƒ‚ÿ·writes a complaint letter 3 sips'J‡¾‡$ €€@Œ€‚ÿN%—‡ ˆ) "€J€PÈ:‚H€‚ƒ‚ÿMarge:·hair casts a giant shadow9¾‡Eˆ( €"€PÈ:‚H€ƒ‚ÿ·kisses Homer< ˆˆ( €(€PÈ:‚H€ƒ‚ÿ·growls at Homer4 Eˆµˆ( €€PÈ:‚H€ƒ‚ÿ·doucheslBˆ!‰* $€„€PÈ:‚H€‚‚ƒ‚ÿMarge's sisters:·are in a scene 3 sips if they are separatedI!µˆj‰( €B€PÈ:‚H€ƒ‚ÿ·smoke 2 sips if they shootup'!‰‘‰$ €€@˜€‚ÿc:j‰ô‰) "€t€PÈ:‚H€‚ƒ‚ÿFlanders:·mention God 5 sips if they convert to Islam'‘‰Š$ €€@Œ€‚ÿP'ô‰kŠ) "€N€PÈ:‚H€‚ƒ‚ÿItchy and Scratchy:·are in a scenea9ŠÌŠ( €r€PÈ:‚H€ƒ‚ÿ·one of them dies 10 sips if Scratchy sodomizes ItchyGkŠ‹( €>€PÈ:‚H€ƒ‚ÿ·their theme song is played0 ÌŠC‹% €€@˜€‚‚ÿMaggie:7‹z‹( €€PÈ:‚H€ƒ‚ÿ·falls downN&C‹È‹( €L€PÈ:‚H€ƒ‚ÿ·says something in a flash forward^6z‹&Œ( €l€PÈ:‚H€ƒ‚ÿ·urinates and excrements in her tight silk panties'È‹MŒ$ €€@˜€‚ÿ‰`&ŒÖŒ) "€À€PÈ:‚H€‚ƒ‚ÿone sip for the following:·a warm fuzzy happy ending where the family gets closer together.S+MŒ)( €V€PÈ:‚H€ƒ‚ÿ·a life in hell type character is shownJ"ÖŒs( €D€PÈ:‚H€ƒ‚ÿ·someone talks to God or AllahL$)¿( €H€PÈ:‚H€ƒ‚ÿ·CARASSO is seen in Moe's tavern'sæ$ €€@°€‚ÿM#¿3Ž* $€F€€‚€€‚ÿ(by carasso@netcom.com (RDC))DæwŽ1ÁÿÿÿÿÿÿÿÿCÿÿÿÿwŽÁSink the Battleship93ްŽ# €,€€ ‚ÿSink the Battleshipb;wŽÁ' €w€€‚‚‚‚ÿA game of skill, a game of challenge, a game of intrigue? Low-Mid buzz factor. Supplies: people, beer, pitcher, and glasses.Each player will need a glass of beer. Float an extra glass in the pitcher of beer (adding some beer to the glass may be needed for stability). Each player takes turns p°ŽÁ3Žouring beer into the floating glass. After a five second wait, the next player then pours into glass. Whoever causes the glass to sink must retrieve it and drink its contents. The object is to leave the glass just short of sinking and leave the care up to the next player.6°ŽTÁ1lÿÿÿÿÿÿÿÿDÿÿÿÿTÁŠÂSMASH/ ÁƒÁ# €€€ ‚ÿS-M-A-S-HàTÁŠÂ' €Á€€‚‚‚‚ÿA very, very, very fun game. Very high buzz factor. Supplies: people, beer, and episodes of MASH, the television show.Simple rules: watch the show, any time a rank is said, drink. (i.e.. corporal, private, major, etc).; ƒÁÅÂ1‘ ÿÿÿÿÿÿÿÿEÿÿÿÿÅÂ2South Park0 ŠÂõÂ# €€€ ‚ÿSouth ParkKÅÂ@Ã, (€>€PÈ:‚H€ ‚€ƒ‚ÿDrink when...·Kenny dies.W/õ—Ã( €^€PÈ:‚H€ƒ‚ÿ·Rats carry off Kenny's head. (drink twice)J"@ÃáÃ( €D€PÈ:‚H€ƒ‚ÿ·Cartman says, Son of a bitch!h—ÃqÄ( €Ð€PÈ:‚H€ƒ‚ÿ·An animal is used in any sexual manner (i.e. I know a certain kitty, kitty...). Drain your drink ifY1áÃÊÄ( €b€PÈ:‚H€ƒ‚ÿ·the object of the remark or action is a pig._7qÄ)Å( €n€PÈ:‚H€ƒ‚ÿ·Someone farts, drink twice if the fart is flaming.8ÊÄaÅ( € €PÈ:‚H€ƒ‚ÿ·Chef sings.<)ÅÅ( €(€PÈ:‚H€ƒ‚ÿ·Mr. Hat cusses.T,aÅñÅ( €X€PÈ:‚H€ƒ‚ÿ·Someone eats or discusses Cheesy Poofs.AÅ2Æ( €2€PÈ:‚H€ƒ‚ÿ·Kyle kicks the baby.V.ñňÆ( €\€PÈ:‚H€ƒ‚ÿ·Ike (the baby) says, Don't kick the baby.W/2Æ߯( €^€PÈ:‚H€ƒ‚ÿ·Cartman says he's not fat, just big-boned.b:ˆÆAÇ( €t€PÈ:‚H€ƒ‚ÿ·Mr. Garrison spouts his perverted version of history.:߯{Ç( €$€PÈ:‚H€ƒ‚ÿ·Kenny speaks.rJAÇíÇ( €”€PÈ:‚H€ƒ‚ÿ·Jesus appears, whether on his Jesus and Pals show or among the flock.J"{Ç7È( €D€PÈ:‚H€ƒ‚ÿ·Any Jewish reference is made.R*íljÈ( €T€PÈ:‚H€ƒ‚ÿ·Anything explodes. (drain your drink)H 7ÈÑÈ( €@€PÈ:‚H€ƒ‚ÿ·Cartman is called a fatass.Œd‰È]É( €È€PÈ:‚H€ƒ‚ÿ·There is any non-farting reference to the posterior, from satellites coming out of Cartmans assmEÑÈÊÉ( €Š€PÈ:‚H€ƒ‚ÿ·to Stan's gay dog's forays into the neighborhood pet population.P(]ÉÊ( €P€PÈ:‚H€ƒ‚ÿ·The cows appear. Again if they moo.N&ÊÉhÊ( €L€PÈ:‚H€ƒ‚ÿ·Kyle says, ...make sweet love....FÊ®Ê( €<€PÈ:‚H€ƒ‚ÿ·Cartman says, "Kick ass!"Z2hÊË( €d€PÈ:‚H€ƒ‚ÿ·Stan pukes on Wendy, again when she says, Ew.^6®ÊfË( €l€PÈ:‚H€ƒ‚ÿ·Stan gets the crap beat out of him by his sister.@˦Ë( €0€PÈ:‚H€ƒ‚ÿ·Chef mentions love.DfËêË( €8€PÈ:‚H€ƒ‚ÿ·Cartman says, Beefcake!‹c¦ËuÌ( €Æ€PÈ:‚H€ƒ‚ÿ·The bus driver yells. Twice if she believes the boys' cover story for what they actually said.kCêËàÌ( €†€PÈ:‚H€ƒ‚ÿ·Drain it if you can reasonably believe Chef is going to score.EuÌ%Í( €:€PÈ:‚H€ƒ‚ÿ·Pip makes an appearance.Šbà̯Í( €Ä€PÈ:‚H€ƒ‚ÿ·Special guests appear (e.g. Brian Boitano, Elton John, Scott Baio's brother), even during the=%ÍìÍ( €*€PÈ:‚H€ƒ‚ÿ·opening credits.9¯Í%Î( €"€PÈ:‚H€ƒ‚ÿ·Chef curses.Q)ìÍvÎ( €R€PÈ:‚H€ƒ‚ÿ·Chef refers to the boys as crackers.‚Z%ÎøÎ( €´€PÈ:‚H€ƒ‚ÿ·South Park residents either walk by or gather in front of Tom's Rhinoplasty building.R*vÎJÏ( €T€PÈ:‚H€ƒ‚ÿ·A Visitor appears (credits included).\4øÎ¦Ï( €h€PÈ:‚H€ƒ‚ÿ·Officer Barbrady tries to cover up an incident.O'JÏ ( €N€PÈ:‚H€ƒ‚ÿ·Stan knows the moral of the story.¦Ï ŠÂ&¦Ï2# €€€ ‚ÿ: l1ÿÿÿÿÿÿÿÿFÿÿÿÿlÒAStar Trek:2¦# €.€€ ‚ÿStar Trek (Original)wGl0 0€Ž€PÈ:‚H€‚€ ‚€ƒ‚ÿSip if any of the following occur:·Bones says "He's dead, Jim."^6¦{( €l€PÈ:‚H€ƒ‚ÿ·Bones points out he's a doctor, not a ___________?º( €.€PÈ:‚H€ƒ‚ÿ·Kirk gets the girlD{þ( €8€PÈ:‚H€ƒ‚ÿ·Kirk outwits a computerN&ºL( €L€PÈ:‚H€ƒ‚ÿ·Kirk violates the prime directiveEþ‘( €:€PÈ:‚H€ƒ‚ÿ·Kirk's shirt gets ripped@LÑ( €0€PÈ:‚H€ƒ‚ÿ·Kirk bluffs his outY1‘*( €b€PÈ:‚H€ƒ‚ÿ·Kirk takes responsibility for the whole crewV.Ñ€( €\€PÈ:‚H€ƒ‚ÿ·Kirk saves the day with a stirring speechA*Á( €2€PÈ:‚H€ƒ‚ÿ·Kirk kisses the girlrJ€3( €”€PÈ:‚H€ƒ‚ÿ·Kirk says "We come in peace" and "shoot to kill" in the same sentenceH Á{( €@€PÈ:‚H€ƒ‚ÿ·Kirk says "Phasers on stun"@3»( €0€PÈ:‚H€ƒ‚ÿ·Spock shows emotionM%{( €J€PÈ:‚H€ƒ‚ÿ·Spock uses the Vulcan neck pinchQ)»Y( €R€PÈ:‚H€ƒ‚ÿ·Spock looks into the science stationT,­( €X€PÈ:‚H€ƒ‚ÿ·Spock refers to the doctor as illogicalQ)Yþ( €R€PÈ:‚H€ƒ‚ÿ·Spock says "Fascinating" or "Indeed"e=­c( €z€PÈ:‚H€ƒ‚ÿ·Scotty complains about the warp speed requested/demanded]5þÀ( €j€PÈ:‚H€ƒ‚ÿ·Scotty pulls off a miraculous technological featkCc+( €†€PÈ:‚H€ƒ‚ÿ·Scotty says "The engines canna take much more a this, Captain"L$Àw( €H€PÈ:‚H€ƒ‚ÿ·Chekov promotes Russian historyI!+À( €B€PÈ:‚H€ƒ‚ÿ·Chekov says "But Keptin...."O'w( €N€PÈ:‚H€ƒ‚ÿ·Chekov pronounces a 'w' like a 'v'=ÀL( €*€PÈ:‚H€ƒ‚ÿ·Sulu sets course=‰( €*€PÈ:‚H€ƒ‚ÿ·Sulu has the conR*LÛ( €T€PÈ:‚H€ƒ‚ÿ·Uhura says "Hailing frequencies open"g?‰B ( €~€PÈ:‚H€ƒ‚ÿ·Uhura opens a channel in all frequencies and all languages8Ûz ( € €PÈ:‚H€ƒ‚ÿ·Uhura singsX0B Ò ( €`€PÈ:‚H€ƒ‚ÿ·Yeoman Rand gives Kirk something to initialFz  ( €<€PÈ:‚H€ƒ‚ÿ·Yeoman Rand serves coffeeK#Ò c ( €F€PÈ:‚H€ƒ‚ÿ·Nurse Chapel lusts after Spock[3 ¾ ( €f€PÈ:‚H€ƒ‚ÿ·Kyle makes his appearance as transporter chiefO'c  ( €N€PÈ:‚H€ƒ‚ÿ·Lt. Leslie appears or is mentioned<¾ I ( €(€PÈ:‚H€ƒ‚ÿ·A redshirt diesF  ( €<€PÈ:‚H€ƒ‚ÿ·The weapons are powerlessK#I Ú ( €F€PÈ:‚H€ƒ‚ÿ·The transporter is inoperative_7 9 ( €n€PÈ:‚H€ƒ‚ÿ·Dilithium crystals are drained/inoperative/missingFÚ  ( €<€PÈ:‚H€ƒ‚ÿ·Communicators malfunctionN&9 Í ( €L€PÈ:‚H€ƒ‚ÿ·The shields are about to collapsec; 0 ( €v€PÈ:‚H€ƒ‚ÿ·The Enterprise goes faster than it is possibly able toc;Í “ ( €v€PÈ:‚H€ƒ‚ÿ·The Enterprise is taken over by a superior alien powerf>0 ù ( €|€PÈ:‚H€ƒ‚ÿ·You see a styrofoam planet or a planet with no atmosphere[3“ T( €f€PÈ:‚H€ƒ‚ÿ·A newly discovered planet is "Much like Earth"W/ù «( €^€PÈ:‚H€ƒ‚ÿ·Klingon and Romulan technology is mixed upmET( €Š€PÈ:‚H€ƒ‚ÿ·Special effects people cannot tell phasers from photon torpedoes'«?$ €€@Ô€‚ÿvFµ0 0€Œ€PÈ:‚H€‚€ ‚€ƒ‚ÿCHUG if any of the following occur:·Kirk does not get the girl>? @( €,€PÈ:‚H€ƒ‚ÿ·Sulu gets a swordµ @2Q)µ]@( €R€PÈ:‚H€ƒ‚ÿ·Major character dies/is assumed deaduM @Ò@( €š€PÈ:‚H€ƒ‚ÿ·Starfleet exhonorates the crew for their violation of regulations/orders[3]@-A( €f€PÈ:‚H€ƒ‚ÿ·The episode was blatantly ripped off by ST:TNG>Ò@kA( €,€PÈ:‚H€ƒ‚ÿ·Lt. Leslie speaksg?-AÒA( €~€PÈ:‚H€ƒ‚ÿ·Anybody makes a "historical" reference to the 20th century> kAB1XÿÿÿÿÿÿÿÿGÿÿÿÿB.A Star Trek TNG`=ÒApB# €z€€ ‚ÿStar Trek: The Next Generation The Canonical Drinking Game bBE> J€Å€€‚€ €‚‚‚‚‚€ €‚‚€ €‚ÿRequirements: Episode(s) of ST:TNGThis listPeople (the more the merrier)Beverages of your choiceInstructions: Simple. Watch the show, and whenever a condition is met, take the appropriate number of drinks. The definition of "drink" should be decided before game play starts. Usually, a good mouthful will suffice. Optional rules are included at the end of the list for fun variations on the "standard" game.Compiler's Note: I would advise taking some time before game play starts to decide which conditions to use and which to ignore. Remember that this list is canonical, so you probably willòpB*F( €å€€ €‚‚ÿnot want to use them all (especially with a new episode, since you'll spend all your time reading the list, rather than watching). Please send any corrections, suggestions, requests, submissions, flames, etc. to the address listed above.~)E¨FU#z€R6­ È €€€€ ‚ÿ€€‚ÿ€.€‚ÿÿÿCategoryConditionNumber of Drinksˆ**F0G^#Œ€T6­ È €€ÿ€€€‚ÿ€€‚ÿ€N€‚ÿÿÿGeneral"Open hailing frequencies"1s!¨F£GR#t€B6­ È €€€‚ÿ€€‚ÿ€<€‚ÿÿÿQuotes"Medical emergency"1l0GHR#t€46­ È €€€‚ÿ€€‚ÿ€.€‚ÿÿÿ"Belay that order"1d£GsHR#t€$6­ È €€€‚ÿ€€‚ÿ€€‚ÿÿÿ"Energize"1¦THIR#t€¨6­ È €€€‚ÿ€€‚ÿ€¢€‚ÿÿÿ"Hell", "Damn" and other swearing. SEE ALSO: Riker's special swearing rules.1§UsHÀIR#t€ª6­ È €€€‚ÿ€D€‚ÿ€¤€‚ÿÿÿRiker's special swearing rules."It's not like anything I've ever seen before"1fI&JR#t€(6­ È €€€‚ÿ€€‚ÿ€"€‚ÿÿÿ"Impossible"1†4ÀI¬JR#t€h6­ È €€€‚ÿ€€‚ÿ€b€‚ÿÿÿ"Impossible" while watching the "impossible"2k&JKR#t€26­ È €€€‚ÿ€€‚ÿ€,€‚ÿÿÿ"Shut up, Wesley"3e¬J|KR#t€&6­ È €€€‚ÿ€€‚ÿ€ €‚ÿÿÿ"On screen"1fKâKR#t€(6­ È €€€‚ÿ€€‚ÿ€"€‚ÿÿÿ"Understood"1n|KPLR#t€86­ È €€€‚ÿ€€‚ÿ€2€‚ÿÿÿ"Set phasers on...":1hâK¸LR#t€,6­ È €€€‚ÿ€€‚ÿ€&€‚ÿÿÿ"Acknowledged"1hPL MR#t€,6­ È €€€‚ÿ€€‚ÿ€&€‚ÿÿÿ"Priority One"1w%¸L—MR#t€J6­ È €€€‚ÿ€€‚ÿ€D€‚ÿÿÿ"Just a little more time...!"1‡5 MNR#t€j6­ È €€€‚ÿ€€‚ÿ€d€‚ÿÿÿ"Eastern/Western/Southern/Northern Continent"2ªX—MÈNR#t€°6­ È €€€‚ÿ€€‚ÿ€ª€‚ÿÿÿ"The Klingon Home Planet" or other reference (without actually giving it a name)2¸fN€OR#t€Ì6­ È €€€‚ÿ€$€‚ÿ€Æ€‚ÿÿÿGeneral ActionsA female crewmember has flawless makeup after she's been put through the ringer1²`ÈN>€R#t€À6­ È €€€‚ÿ€€‚ÿ€°€‚ÿÿÿA crewmember straightens his/her uniform. S€O>€ÒAEE ALSO: Picard's special uniform rules.1 eachµc€Oó€R#t€Æ6­ È €€€‚ÿ€€‚ÿ€¶€‚ÿÿÿA crewmember drinks (outside of 10 Forward) SEE ALSO: Picard's special drinking rules.1 eachÀn>€³R#t€Ü6­ È €€€‚ÿ€€‚ÿ€Î€‚ÿÿÿA bridge officer is seen in casual clothes. SEE ALSO: Picard's & Beverly's special clothing rules.1 ea.‡5ó€:‚R#t€j6­ È €€€‚ÿ€€‚ÿ€\€‚ÿÿÿA bridge officer is seen in dress uniform1 ea.‡5³Á‚R#t€j6­ È €€€‚ÿ€€‚ÿ€d€‚ÿÿÿ"Ensign Ethnic" or "Ensign Buxom" gets a line1„2:‚EƒR#t€d6­ È €€€‚ÿ€€‚ÿ€^€‚ÿÿÿSomeone is referred to by their first name1‚0Á‚ǃR#t€`6­ È €€€‚ÿ€€‚ÿ€Z€‚ÿÿÿFirst names while sexual tension present2|*EƒC„R#t€T6­ È €€€‚ÿ€€‚ÿ€N€‚ÿÿÿThe sarcophagus is used in sickbay2²`ǃõ„R#t€À6­ È €€€‚ÿ€€‚ÿ€º€‚ÿÿÿNobody leaves the ship, but we still see more than one room of the alien ship/planet/etc2¨VC„…R#t€¬6­ È €€€‚ÿ€€‚ÿ€¦€‚ÿÿÿThe same matte painting of an alien planet is used after each commercial break1ˆ6õ„%†R#t€l6­ È €€€‚ÿ€€‚ÿ€f€‚ÿÿÿThe matte painting has a moving ground vehicle2t"…™†R#t€D6­ È €€€‚ÿ€€‚ÿ€>€‚ÿÿÿTransporter Room 3 is used1w%%†‡R#t€J6­ È €€€‚ÿ€€‚ÿ€D€‚ÿÿÿA shuttlecraft appears unsafe1n™†~‡R#t€86­ È €€€‚ÿ€€‚ÿ€2€‚ÿÿÿSomeone reads a book1w%‡õ‡R#t€J6­ È €€€‚ÿ€€‚ÿ€D€‚ÿÿÿMention of Dilithium crystals1šH~‡ˆR#t€6­ È €€€‚ÿ€€‚ÿ€‚€‚ÿÿÿSomeone adopts a persona (Dixon Hill, Sherlock Holmes, etc.)1 ea.qõ‡‰R#t€>6­ È €€€‚ÿ€€‚ÿ€8€‚ÿÿÿSomeone receives a shot1Œ:ˆŒ‰R#t€t6­ È €€€‚ÿ€€‚ÿ€n€‚ÿÿÿSomeone receives a shot from a non-medical officer2-‰ ŠR#t€Z6­ È €€€‚ÿ€€‚ÿ€T€‚ÿÿÿA new alien has latex on its forehead1‡5Œ‰’ŠR#t€j6­ È €€€‚ÿ€€‚ÿ€d€‚ÿÿÿA new alien also has differently shaped hands1ˆ6 Š‹R#t€l6­ È €€€‚ÿ€€‚ÿ€f€‚ÿÿÿA new alien doesn't have latex on its forehead2~,’Š˜‹R#t€X6­ È €€€‚ÿ€€‚ÿ€R€‚ÿÿÿSomeone preaches the Prime Directive1…3‹ŒR#t€f6­ È €€€‚ÿ€€‚ÿ€`€‚ÿÿÿSomeone other than Picard preaches the P.D.2Ž<˜‹«ŒR#t€x6­ È €€€‚ÿ€€‚ÿ€r€‚ÿÿÿSomeone preaches about "Humanity's Unique Potential"1}+Œ(R#t€V6­ È €€€‚ÿ€€‚ÿ€P€‚ÿÿÿAn "Old Earth Saying" is brought up1¤R«ŒÌR#t€¤6­ È €€€‚ÿ€€‚ÿ€ž€‚ÿÿÿA member of the bridge crew takes over a by pushing someone out of the way2{)(GŽR#t€R6­ È €€€‚ÿ€€‚ÿ€L€‚ÿÿÿSomeone wakes up from a nightmare1}+ÌÄŽR#t€V6­ È €€€‚ÿ€€‚ÿ€P€‚ÿÿÿThe bridge crew contemplates mutiny3…3GŽIR#t€f6­ È €€€‚ÿ€€‚ÿ€`€‚ÿÿÿThe holodeck appears in its "natural" state2”BÄŽÝR#t€„6­ È €€€‚ÿ€€‚ÿ€~€‚ÿÿÿHolodeck characters become aware of their own ephemerality2Ž<IwÀR#t€x6­ ÈÝwÀÒA €€€‚ÿ€€‚ÿ€r€‚ÿÿÿSomeone implies that 10 Forward is a Happening Place1Ž<ÝÁR#t€x6­ È €€€‚ÿ€€‚ÿ€r€‚ÿÿÿThey fade to commercial playing the "ominous horns"1£QwÀ¨ÁR#t€¢6­ È €€€‚ÿ€€‚ÿ€œ€‚ÿÿÿThey fade to commercial with a soap-opera-like close up on someone's face1 NÁHÂR#t€œ6­ È €€€‚ÿ€€‚ÿ€–€‚ÿÿÿThe Enterprise is hurled somewhere by another force (Q, Tin Man, etc.)2k¨Á³ÂR#t€26­ È €€€‚ÿ€€‚ÿ€,€‚ÿÿÿKlingon is spoken1¯]HÂbÃR#t€º6­ È €€€‚ÿ€€‚ÿ€´€‚ÿÿÿEnglish is spoken by Klingons when they are alone and have no reason to speak English2Ù†³Â;ÄS#t€ 6­ È €€€‚ÿ€€‚ÿ€‚ÿÿÿPicard or Riker order a course change by exact X, Y, and Z coordinates, rather than something like "Set course for Starbase 8"3‡5bÃÂÄR#t€j6­ È €€€‚ÿ€€‚ÿ€d€‚ÿÿÿThe computer makes that "I'm listening" chirp1w%;Ä9ÅR#t€J6­ È €€€‚ÿ€€‚ÿ€<€‚ÿÿÿAn "expendable" is killed1 ea.v$ÂįÅR#t€H6­ È €€€‚ÿ€€‚ÿ€B€‚ÿÿÿA new alien ship is revealed1w%9Å&ÆR#t€J6­ È €€€‚ÿ€€‚ÿ€D€‚ÿÿÿSomething escapes the sensors1©W¯ÅÏÆR#t€®6­ È €€€‚ÿ€€‚ÿ€¨€‚ÿÿÿSomething escapes the sensors and they use the word "interference" as an excuse2{)&ÆJÇR#t€R6­ È €€€‚ÿ€€‚ÿ€L€‚ÿÿÿCommunications malfunction/go out1oÏÆ¹ÇR#t€:6­ È €€€‚ÿ€€‚ÿ€4€‚ÿÿÿTransporter goes down1“AJÇLÈR#t€‚6­ È €€€‚ÿ€€‚ÿ€|€‚ÿÿÿA token alien is shown in the background and has no lines1u#¹ÇÁÈR#t€F6­ È €€€‚ÿ€€‚ÿ€@€‚ÿÿÿThe token alien is a Vulcan2fLÈ'ÉR#t€(6­ È €€€‚ÿ€€‚ÿ€"€‚ÿÿÿYellow Alert1cÁÈŠÉR#t€"6­ È €€€‚ÿ€€‚ÿ€€‚ÿÿÿRed Alert2h'ÉòÉR#t€,6­ È €€€‚ÿ€€‚ÿ€&€‚ÿÿÿIntruder Alert3|*ŠÉnÊR#t€T6­ È €€€‚ÿ€€‚ÿ€N€‚ÿÿÿThe Enterprise docks at a starbase3=òÉýÊR#t€z6­ È